Don't Starve Together World Settings Explained

A Don't Starve Together world has two kinds of options: world generation (what the map is made of) and world settings (how it behaves). A dedicated server reads both from worldgenoverride.lua, one per world.

Play styles

Play styleWhat it changes
SurvivalThe game as designed: the default.
RelaxedForgiving: no death from hunger, cold or the dark, less damage taken, the portal always revives, fewer hounds and no wildfires.
EndlessThe world never resets: the portal always revives and resources grow back.
WildernessPlayers spawn scattered, resources grow back, and a death means a new character rather than a ghost.
Lights OutEndless night.

Each play style is one of the game's presets plus a handful of settings, the same as the Host Game screen. Changing it on an existing world changes those settings at the next restart; the map stays.

World settings and world generation

World settings (season lengths, creatures, regrowth, events, giants) are re-applied every time the server starts, so a change reaches the existing world on the next restart: measured, hound attacks moved from None to More on a world already made. World generation options (world size, biomes, how much of each resource) are used only when a world is made.

On Flux

The World Settings tab lists every option of the game build the server runs, read from the server itself (190 for the surface and 86 for the Caves in build 756039), with the game's own names and choices, the surface and the Caves apart. Saving restarts the server. Regenerate World makes a new world for both, with the generation options you set; it cannot be undone, so download a backup first.

Frequently asked questions

Can I change Don't Starve Together world settings after the world is made?

World settings, yes: they apply on the next restart. World generation options only apply to a new world.

What is worldgenoverride.lua?

The file a dedicated server reads for a world's preset and options, one per world. The game rewrites it after each save with the world's own values.

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