
Rent a dedicated Don't Starve Together server from $4.49/mo. The Caves on every plan, any play style, Workshop mods with their settings, and the server console in your browser.
Host your own Don't Starve Together dedicated server on the Flux decentralized cloud. The surface and the Caves on every plan, any play style, Workshop mods with their own settings, the game's world options as a form, saves on every stop, automatic restarts for game and mod updates, and the server console in your browser. 4 to 16-player plans from $4.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your Don't Starve Together server from the browser: name, token, play style, the world's options, Workshop mods and their settings, players, files, backups and the server console. No SSH.
Overview
status, address, players and version at a glance

Whether your server is up, who is on and in which world, the day and season, and how much CPU and RAM it uses right now.

The game's own world options for the surface and the Caves, and each Workshop mod's settings as dropdowns, instead of Lua files.

Announce, save, roll back, list players, kick and ban, on the surface or in the Caves.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your group or your mod list outgrows the plan.

A real terminal into the container, beside the server log as it happens.

cluster.ini, both worlds and the logs, straight from the browser.

Back up both worlds and every setting, and restore them when you need to.
A Don't Starve Together world is a long project: the base, the farms, the Crock Pot and the chests full of what you gathered before winter. Hosted from someone's own game, it stops when they log off. A dedicated Don't Starve Together server keeps it there for the whole group, whoever is playing.
Every plan runs the surface and the Caves, linked as they are in a game you host yourself, with dedicated vCores and memory reserved for your server on a decentralized cloud of thousands of independent nodes across 50+ countries.
The fiddly parts are handled. Paste your free Klei cluster token and pick a play style; add Workshop mods and set their options from a form; change the world's seasons, creatures and resources with the game's own options. An outdated server disappears from the server list, so this one checks for game and mod updates every 30 minutes and restarts itself onto them, after warning the players.
You still get an ordinary management panel: the server console in the browser, a file browser, a live terminal and backups. Plans start at $4.49/month, billing is pay-as-you-go with no contract, and your world is downloadable whenever you want it.
Dedicated Don't Starve Together hosting on the Flux decentralized cloud, with the Caves, Workshop mods, automatic updates, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start then downloads the 4.3 GB server, so it is up in a few minutes

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no cluster.ini, no second shard to wire up, no port forwarding. Go from sign-up to a live server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 4, 8 or 16 players for the size of your group. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the server its name, pick a play style, paste your free Klei cluster token and deploy. The first start downloads about 4.3 GB.
Dedicated Don't Starve Together hosting from $4.49/month, for 4, 8 or 16 players, with the Caves, Workshop mods, saves on every stop and the server console on every plan.
We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings, up to the game's own 64, though each plan is sized for its own figure.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your Don't Starve Together server on a decentralized network of 6,612 Flux nodes across 54 countries. Pick the closest region for the best ping.
A Don't Starve Together server with Caves is two servers, called shards: the surface and the Caves, linked so players move between them through the sinkholes. Every plan here runs both, side by side. Switch the Caves off if your group does not want them, and on again later: the sinkholes are already in the world.
Every dedicated server logs into Klei with a cluster token, or it does not start. Make one for free at accounts.klei.com and paste it when you deploy. If Klei ever refuses it, the dashboard says so and why, instead of leaving you with a server that never appears.
Workshop mods are added by ID, link or collection, and each mod's own options, read from the mod itself, are dropdowns rather than lines of Lua. The world's options are the game's own Host Game choices, for the surface and the Caves.
A server running an older build than the players disappears from their server list. This one checks for a new game build and for updated mods every 30 minutes, warns the players, gives them five minutes, saves and restarts onto it.
Everything you need to set up, configure and share a Don't Starve Together dedicated server with your friends.


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