One datacentre versus thousands of nodes
A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre. Its nodes are run by different people in different countries, so one of them failing is a local event rather than an outage.
Your server runs on one node, and its game folder, with server.cfg, addons, gamemodes and DarkRP's database, is synced to a standby node. If the node it runs on goes away, the standby starts with those files: we tested exactly that before the spec was published.
Dedicated cores, not a shared slice
Garry's Mod physics runs on the server's main thread. Each plan reserves its vCores and memory for your server, so a neighbour cannot take them in the middle of a TTT round.
You choose where it runs
The region is picked at deploy time from 50+ countries. Place the server near the people playing on it and every round feels better.
What stays completely normal
- A management panel: start, stop, restart, settings, an RCON console, files, a terminal and backups.
- The server in Garry's Mod's browser, found by name like any other.
- A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
- Your files, downloadable at any time. Nothing is locked in.
Frequently asked questions
What is decentralized game server hosting?
Hosting on a network of independently operated nodes rather than in one company's datacentre. Your server runs on one node with dedicated resources, and the network as a whole has no single point of failure.
What happens to my server if a node fails?
The game folder is synced to a standby node, which takes over with your server.cfg, addons, gamemodes and data.