Managed Terraria Server Hosting

“Managed” is a word hosts use loosely, so here is exactly what it covers here and what it does not. From $0.99 a month, billed monthly.

What we manage

Deployment, TShock and version matching

The server installs itself on first start with TShock already on it, matched to the Terraria build it runs. That match is the part that costs self-hosters real time: TShock ships days after a Terraria release, so update day is a scramble to work out which of the three layers to move and which to hold.

Backups you did not have to write

TShock keeps a rolling copy of the world on an interval you set, which saves a bad hour. The server image adds a zipped archive every hour, three days retained, written to the same persistent volume as the world so you can browse and download them — which is what saves a bad month. The panel adds manual snapshots on top.

The network parts

TCP 7777 published as TCP, which sounds trivial until you have watched someone forward it as UDP because every other game in the genre is. Plus the status API so the dashboard can show who is connected, DDoS protection, and a region you pick at deploy.

What stays yours

Everything about the world itself. Managed hosting here means we run the infrastructure, not that we hold anything back from you — including superadmin, which is yours to claim rather than ours to grant:

  • The world file, browsable and downloadable at any time
  • The server name, world name and password
  • Superadmin — your setup code, claimed by you
  • TShock users, groups, permissions, bans and regions
  • Which plugins run, uploaded from the panel
  • The restart and backup schedules
  • Which region the server runs in
  • Whether you stay — billing is monthly

Where your world actually lives

This is the question worth asking any host, because it is the one that decides what a bad day looks like. A Terraria world is a single.wldfile, small enough to email. On most hosts it sits on one disk in one machine, and the backup story is whatever the host chose to build.

Here the volume holding it is replicated across the independent Flux nodes your app is placed on, and hourly backups sit alongside. The failure that ends most long-running Terraria worlds is a single disk plus a backup nobody ever tested restoring — both halves of that are addressed rather than one.

The same volume holds TShock’s SQLite file, which is worth noticing: that file is every account, group, permission, ban and protected region you have ever set. A host that resets the volume resets your entire moderation history along with it.

Plugins on a managed server

Managed does not mean locked down. TShock is installed on every tier with itsServerPluginsfolder mounted on your volume, so adding a plugin is a drag and drop in the file browser followed by a restart.

And unlike most moddable games, there is no client side to coordinate: TShock plugins run server-side only, so your players join with the unmodified game and never need to install or match anything. See TShock server hosting for how that works in practice.

What managed does not include

Worth being plain about. We do not moderate your world, build for you, or troubleshoot a plugin that its author shipped broken. Plugins are the one part of the stack we do not keep in step for you — TShock is matched to Terraria on your behalf, but a plugin compiled against an older TShock can still throw on load and take the server with it, and only you know which plugins you chose.

What you do get is the tooling to see it happen: a live container log, a web terminal, and TShock’s own console and commands. That is more remote administration than most games in this genre offer, and it means a bad plugin is something you can diagnose in a minute rather than something you infer from silence.

Deploy a managed Terraria server

Installed, version-matched, backed up and reachable, in about a minute. First week free if your Flux account is new.

Frequently asked questions

What is managed Terraria hosting?

Managed Terraria hosting gives you a dedicated server that a provider deploys, patches and keeps running for you. You keep full control of the world, the settings, superadmin and the plugins without renting a VPS, installing TShock and a .NET runtime, or writing a backup script yourself.

How much does managed Terraria hosting cost?

On Flux it starts at $0.99/month for 8 slots on 1GB, $1.75 for 16 slots on 2GB and $3.95 for 32 slots on 4GB, billed monthly with no long-term contract. Hourly world backups and TShock are included in every tier rather than charged separately.

Do I keep access to my world file?

Yes. The .wld lives on your server volume and is browsable and downloadable from the panel at any time, along with the hourly backups. Nothing about the arrangement makes your world harder to take elsewhere — it is one file.

Can I run plugins on a managed server?

Yes. TShock is installed on every tier and its ServerPlugins folder is on your volume, so plugins upload from the panel and load on restart. Your players install nothing, because TShock plugins are server-side only.

Who is the admin on a managed server?

You are. TShock writes a one-time setup code on first start and it is shown in your dashboard; you claim superadmin with /setup in-game. Once used, TShock deletes the code and disables the system, so it is worth doing before you hand the address out.

What happens to my world if a node fails?

The volume holding the world is replicated across the independent nodes your app runs on, so the save does not live on a single machine, and hourly backups sit alongside it. The failure that ends most self-hosted worlds is one disk and a backup nobody tested.