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Terraria Server Hosting On the Decentralized Cloud

One World. Always Awake.

Deploy a Terraria dedicated server on the Flux decentralized cloud. Runs TShock, so you get plugins, real admin commands and a live player list. No player caps, automatic world backups, and a save replicated across independent nodes. From $0.99/month.

First week free for new users
$0.99
From, per month
TShock
On every plan
50+
Countries

Manage Everything From One Dashboard

Full control of your Terraria server from the browser: settings, world files, plugins, files and backups. No Linux, no SSH.

Dashboard preview

Overview

address, live CPU, RAM and disk, and the build it is running

Deployment settings

World file, slots, TShock settings and the plugin folder — every value the server reads, editable from the browser.

Plugins, drag and drop

Drop a TShock plugin into ServerPlugins from the browser and restart — it lives on your volume, and your players install nothing.

Live status

Whether the server is up, how much CPU, RAM and disk it is using, who is connected right now, and which build it is running.

Choose your location

Place the world in any of 50+ countries, and see which of them have room for it right now.

Scale hardware

Add RAM and cores when a big world or a full server outgrows its plan — priced and applied without redeploying.

Live console

A real terminal into the container: run commands and watch the server log as it happens.

File manager

Browse, edit, upload and download the world folder straight from the browser.

Backup & restore

Your own backups alongside the hourly world archives the server writes itself — restore either in a click.

What is Terraria?

A 2D sandbox you dig, build and fight your way through together — and a world that keeps existing after everyone logs off.

Terraria starts you on the surface with a copper axe and a world that goes all the way down. You mine, you build somewhere to survive the night, and every layer you reach hands you the materials for the one below it — down through stone and marble and lava to the underworld, and up to islands floating above the clouds. Progress is not a level number: it is the shaft you sank, the base you raised and the boss you were finally equipped to beat.

That is exactly why the server matters more than the client. A world hosted from one player’s own game only exists while that player is in it, so everyone else’s progress waits on their schedule. A dedicated server keeps the world awake on its own: your base stands, your NPCs stay housed, the tunnels you dug stay dug, and anyone in the group can log in at three in the morning without asking whoever happens to own the save.

TShock Plugins

TShock Plugins

Every server runs TShock, the platform the Terraria server community actually builds on. Drop plugin .dll files into the plugin folder from the panel and restart. The folder is on your own volume, so what you install survives a restart — which is not true of a stock TShock container.

Slots That Mean Something

Slots That Mean Something

Bring as many friends as your world can carry. We don't cap your server — the 8, 16 and 32 on the plans are what each one's CPU and RAM run comfortably, not a gate. Set your own limit any time in Server Settings, or leave it open.

See Who Is Online

See Who Is Online

TShock's status API is switched on for you, so the dashboard shows the live player count and who is connected, by name. Most panels for most games cannot do this; they show a number scraped out of a log, or nothing at all.

Backups You Can Reach

Backups You Can Reach

TShock writes a rolling backup of the world on an interval you set, and the platform takes hourly archives on top. Both sit on your volume, browsable and downloadable from the panel — a Terraria world is one .wld file, so taking it with you is trivial.

Bring Your Own World

Bring Your Own World

Upload an existing .wld from single-player or another host, point the server at it, and carry on where you left off. No conversion, no import step, no world identity bound to the provider.

Deploy, Don't Build

Deploy, Don't Build

No VPS, no TShock install, no port forwarding. Pick a size, pick a region, and the world generates itself while you watch the progress. From $0.99 a month.

Simple, Transparent Pricing

Choose the perfect plan for your needs. Deploy in minutes.

🎁 First week free for new users*
Save 40%

8 Slots

$1.65
$0.99
per month
Slots8
Server RAM1 GB
BackupsAutomatic and manual
Storage
5 GBSSD/NVMe
CPU1 vCore
BandwidthUnlimited
Save 40%
Recommended

16 Slots

$2.92
$1.75
per month
Slots16
Server RAM2 GB
BackupsAutomatic and manual
Storage
5 GBSSD/NVMe
CPU2 vCores
BandwidthUnlimited
Save 40%

32 Slots

$6.58
$3.95
per month
Slots32
Server RAM4 GB
BackupsAutomatic and manual
Storage
10 GBSSD/NVMe
CPU4 vCores
BandwidthUnlimited
First Week Free*
30-day money-back*
No setup fees
Cancel anytime

*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

The numbers above are sizing guidance, not limits. We don’t sell player slots and we don’t cap your server: it launches with no player limit at all, and you set your own whenever you like under Server Settings. What each tier really buys is headroom — CPU, memory and disk — and a world size, since the two smaller plans generate a medium world and the largest a big one, which is why it carries more disk. Size by the group you actually play with, and remember plugins cost more memory than extra players do.

Why Run Terraria on Flux

Running your own Terraria server gives you the whole world: your rules, your plugins, your builds and your save. Flux removes the part nobody enjoys: the TShock install, the backup scripts, the port and the restarts. You get a dedicated server whose world is mirrored across independent nodes, so the failure that ends most self-hosted worlds is not one disk away.

Own your world

A Terraria world is a single .wld file, and it sits on your server volume where you can browse and download it at any time. No database, no licence key, no account binding — moving to another host is copying one file.

No player cap

Your server launches with no player limit at all — we do not sell slots and we do not enforce the number on your plan. You set your own ceiling with MaxSlots in Server Settings whenever you want one. The tier decides how much headroom and how big a world you get, not who is allowed in.

Zero server admin

Get the control of self-hosting without the maintenance. No TShock install, no service unit to write, no ports to forward, no scramble after every game patch — it is all handled for you.

Predictable, low cost

Flat monthly pricing from $0.99/month with hourly world backups included rather than sold as an add-on. No contract, and your world file stays portable.

How It Works

From sign-up to a world your friends can join, in three steps, with no TShock install to do, no service unit to write, no port to forward.

01

Create an account & pick a plan

Sign up in seconds with Google or email, choose an 8, 16 or 32 slot plan, and select a server region close to you. Your first week is free.

02

Deploy a Terraria server in minutes

Click deploy and we provision a dedicated Terraria server on the Flux decentralized cloud — TShock installed, the game port and the status API published, and your world generated while you watch.

03

Claim it, build, and stay up

Claim admin with the setup code shown in your dashboard, share the address, and start digging. Upload plugins from the panel whenever you want them, and the world keeps running when you log off.

Why Choose Us

Your server runs on Flux, a decentralized cloud spread across thousands of independent nodes. That means no single point of failure, DDoS protection and 99.9% uptime on every plan, a node near your players, and a world save replicated across machines instead of sitting on one disk in one rack.

Instant Deployment

Instant Deployment

Your world generates and the server is accepting players in minutes, not after an afternoon of setup.

DDoS Protection

DDoS Protection

Built into the Flux network rather than sold as a tier above the one you bought.

Global Server Network

Global Server Network

Independent nodes in more than 50 countries. Pick the region closest to your group at deploy.

24/7 Monitoring

24/7 Monitoring

CPU, memory and disk from the node itself, alongside a live player list from the server.

Pay by Card or Crypto

Pay by Card or Crypto

Card through Stripe, or FLUX from a wallet. Monthly, with no contract to exit.

99.9% Uptime

99.9% Uptime

Decentralized infrastructure with no single machine to take your world down with it.

Backups Included

Backups Included

Hourly world archives on every tier, including the $0.99 one. Not an add-on.

Decentralized Infrastructure

Decentralized Infrastructure

Your world volume is replicated across the independent nodes your app runs on, not left on one disk.

Terraria on Flux vs Other Hosts

Every Terraria host will sell you slots. We do not sell them at all — and the count is genuinely the easy part. What decides whether your world survives its first year is further down the list: whether you get TShock at all, whether the plugins you install are still there after a restart, how many machines your world file lives on, and whether anything can tell you who is actually playing.

FeatureTerraria on FluxTypical Terraria host
Server platform
TShock on every plan — accounts, permissions, real commands
Varies by host — some ship vanilla only
Plugins
Folder on your own volume, so uploads survive a restart
Worth testing — a stock container resets the folder
Live player list
Names and counts in the dashboard, from the status API
Usually a bare number, often nothing
World backups
TShock's own rolling backup, plus hourly archives kept three days
Varies by host — worth checking the retention
Where your world lives
Replicated across independent nodes
One machine, in one data centre
Commitment
$0.99/mo, billed monthly, no contract
Best rates often need an annual term
Decentralized Infrastructure

Global Server Network

Your server runs on a decentralized network of 6,392 servers across 58 countries

0
Active Servers
0
Countries
99.9%
Uptime %
GermanyGermany1,445
United StatesUnited States974
FinlandFinland881
FranceFrance660
DenmarkDenmark546
CanadaCanada340
RussiaRussia196
PolandPoland151
United KingdomUnited Kingdom108
SpainSpain91
NorwayNorway71
UkraineUkraine70
SwitzerlandSwitzerland56
LatviaLatvia52
JapanJapan51
United Arab EmiratesUnited Arab Emirates41
SwedenSweden40
RomaniaRomania35
SingaporeSingapore33
ChileChile33
AustraliaAustralia29
ItalyItaly25
SlovakiaSlovakia24
PortugalPortugal23
BulgariaBulgaria21
South AfricaSouth Africa18
HungaryHungary16
ArgentinaArgentina16
BelgiumBelgium14
Hong KongHong Kong12
MalaysiaMalaysia9
EstoniaEstonia8
TaiwanTaiwan8
LithuaniaLithuania6
IsraelIsrael6
IrelandIreland4
VietnamVietnam4
BrazilBrazil4
MoldovaMoldova4
GreeceGreece3
LuxembourgLuxembourg3
GermanyGermany1,445
United StatesUnited States974
FinlandFinland881
FranceFrance660
DenmarkDenmark546
CanadaCanada340
RussiaRussia196
PolandPoland151
United KingdomUnited Kingdom108
SpainSpain91
NorwayNorway71
UkraineUkraine70
SwitzerlandSwitzerland56
LatviaLatvia52
JapanJapan51
United Arab EmiratesUnited Arab Emirates41
SwedenSweden40
RomaniaRomania35
SingaporeSingapore33
ChileChile33
AustraliaAustralia29
ItalyItaly25
SlovakiaSlovakia24
PortugalPortugal23
BulgariaBulgaria21
South AfricaSouth Africa18
HungaryHungary16
ArgentinaArgentina16
BelgiumBelgium14
Hong KongHong Kong12
MalaysiaMalaysia9
EstoniaEstonia8
TaiwanTaiwan8
LithuaniaLithuania6
IsraelIsrael6
IrelandIreland4
VietnamVietnam4
BrazilBrazil4
MoldovaMoldova4
GreeceGreece3
LuxembourgLuxembourg3

Learn More About Hosting Terraria

New to running your own world? These guides cover TShock, hardware, plugins and the single port a Terraria server needs, and how managed hosting compares with building it on a VPS.

Frequently Asked Questions

Everything you need to know about our hosting service

Terraria has no admin password to set at deploy. TShock generates a one-time setup code the first time your server starts, and the first person to type /setup followed by that code in-game becomes superadmin. Your dashboard shows the code, so you do not have to go hunting through a console for it. Once it is used the code stops working and TShock disables the setup system permanently — so claim your server before you hand the address to anyone else.
TShock is the server platform the Terraria community builds on — it adds accounts, groups, permissions, region protection, real admin commands and a plugin system that vanilla Terraria has none of. Every server here runs it, and it behaves like a normal Terraria server to anyone joining: your players do not install anything and do not need to know it is there.
As many as you like — we don't sell player slots and we don't cap your server. The number on each plan is a guide to what its CPU and RAM run comfortably, not a wall: your server launches without a player limit, and you set your own in Server Settings (MaxSlots) whenever you want. The practical ceiling is the world's tick budget and your plan's memory, not a number we impose.
Terraria is light next to most dedicated servers: the world sits in memory and the cost grows with how much of it is loaded, not with how many people are standing in it. 1 GB runs a medium world for a small group comfortably, 2 GB gives a busier group headroom, and 4 GB suits a large world, a plugin stack, or a public server. Plugins are the part people underestimate — a database-backed economy or region plugin costs more memory than another ten players do. Nothing stops you running more people on a smaller plan; you would simply be trading headroom for it.
Yes. TShock plugins are .dll files that go in the server's plugin folder, which you can upload to directly from the panel — no SFTP and no rebuilding an image. Worth knowing why that works here: a stock TShock container keeps that folder inside the image and restores the default plugins over it on every start, so uploads vanish. This site mounts the folder onto your own volume when it deploys your server, so what you install stays.
Yes, and it is about as easy as this gets. A Terraria world is a single .wld file. Upload it in the Files tab, set the world file name in Deployment Settings to match it exactly, and the server loads it on the next start. There is no database, no conversion step and no server identity to migrate.

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