
One World. Always Awake.
Deploy a Terraria dedicated server on the Flux decentralized cloud. Runs TShock, so you get plugins, real admin commands and a live player list. No player caps, automatic world backups, and a save replicated across independent nodes. From $0.99/month.
Full control of your Terraria server from the browser: settings, world files, plugins, files and backups. No Linux, no SSH.
Overview
address, live CPU, RAM and disk, and the build it is running

World file, slots, TShock settings and the plugin folder — every value the server reads, editable from the browser.

Drop a TShock plugin into ServerPlugins from the browser and restart — it lives on your volume, and your players install nothing.

Whether the server is up, how much CPU, RAM and disk it is using, who is connected right now, and which build it is running.

Place the world in any of 50+ countries, and see which of them have room for it right now.

Add RAM and cores when a big world or a full server outgrows its plan — priced and applied without redeploying.

A real terminal into the container: run commands and watch the server log as it happens.

Browse, edit, upload and download the world folder straight from the browser.

Your own backups alongside the hourly world archives the server writes itself — restore either in a click.
A 2D sandbox you dig, build and fight your way through together — and a world that keeps existing after everyone logs off.
Terraria starts you on the surface with a copper axe and a world that goes all the way down. You mine, you build somewhere to survive the night, and every layer you reach hands you the materials for the one below it — down through stone and marble and lava to the underworld, and up to islands floating above the clouds. Progress is not a level number: it is the shaft you sank, the base you raised and the boss you were finally equipped to beat.
That is exactly why the server matters more than the client. A world hosted from one player’s own game only exists while that player is in it, so everyone else’s progress waits on their schedule. A dedicated server keeps the world awake on its own: your base stands, your NPCs stay housed, the tunnels you dug stay dug, and anyone in the group can log in at three in the morning without asking whoever happens to own the save.

Every server runs TShock, the platform the Terraria server community actually builds on. Drop plugin .dll files into the plugin folder from the panel and restart. The folder is on your own volume, so what you install survives a restart — which is not true of a stock TShock container.

Bring as many friends as your world can carry. We don't cap your server — the 8, 16 and 32 on the plans are what each one's CPU and RAM run comfortably, not a gate. Set your own limit any time in Server Settings, or leave it open.

TShock's status API is switched on for you, so the dashboard shows the live player count and who is connected, by name. Most panels for most games cannot do this; they show a number scraped out of a log, or nothing at all.

TShock writes a rolling backup of the world on an interval you set, and the platform takes hourly archives on top. Both sit on your volume, browsable and downloadable from the panel — a Terraria world is one .wld file, so taking it with you is trivial.

Upload an existing .wld from single-player or another host, point the server at it, and carry on where you left off. No conversion, no import step, no world identity bound to the provider.

No VPS, no TShock install, no port forwarding. Pick a size, pick a region, and the world generates itself while you watch the progress. From $0.99 a month.
Choose the perfect plan for your needs. Deploy in minutes.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.
The numbers above are sizing guidance, not limits. We don’t sell player slots and we don’t cap your server: it launches with no player limit at all, and you set your own whenever you like under Server Settings. What each tier really buys is headroom — CPU, memory and disk — and a world size, since the two smaller plans generate a medium world and the largest a big one, which is why it carries more disk. Size by the group you actually play with, and remember plugins cost more memory than extra players do.
Running your own Terraria server gives you the whole world: your rules, your plugins, your builds and your save. Flux removes the part nobody enjoys: the TShock install, the backup scripts, the port and the restarts. You get a dedicated server whose world is mirrored across independent nodes, so the failure that ends most self-hosted worlds is not one disk away.
A Terraria world is a single .wld file, and it sits on your server volume where you can browse and download it at any time. No database, no licence key, no account binding — moving to another host is copying one file.
Your server launches with no player limit at all — we do not sell slots and we do not enforce the number on your plan. You set your own ceiling with MaxSlots in Server Settings whenever you want one. The tier decides how much headroom and how big a world you get, not who is allowed in.
Get the control of self-hosting without the maintenance. No TShock install, no service unit to write, no ports to forward, no scramble after every game patch — it is all handled for you.
Flat monthly pricing from $0.99/month with hourly world backups included rather than sold as an add-on. No contract, and your world file stays portable.
From sign-up to a world your friends can join, in three steps, with no TShock install to do, no service unit to write, no port to forward.
Sign up in seconds with Google or email, choose an 8, 16 or 32 slot plan, and select a server region close to you. Your first week is free.
Click deploy and we provision a dedicated Terraria server on the Flux decentralized cloud — TShock installed, the game port and the status API published, and your world generated while you watch.
Claim admin with the setup code shown in your dashboard, share the address, and start digging. Upload plugins from the panel whenever you want them, and the world keeps running when you log off.
Your server runs on Flux, a decentralized cloud spread across thousands of independent nodes. That means no single point of failure, DDoS protection and 99.9% uptime on every plan, a node near your players, and a world save replicated across machines instead of sitting on one disk in one rack.
Your world generates and the server is accepting players in minutes, not after an afternoon of setup.

Built into the Flux network rather than sold as a tier above the one you bought.

Independent nodes in more than 50 countries. Pick the region closest to your group at deploy.

CPU, memory and disk from the node itself, alongside a live player list from the server.
Card through Stripe, or FLUX from a wallet. Monthly, with no contract to exit.

Decentralized infrastructure with no single machine to take your world down with it.

Hourly world archives on every tier, including the $0.99 one. Not an add-on.

Your world volume is replicated across the independent nodes your app runs on, not left on one disk.
Every Terraria host will sell you slots. We do not sell them at all — and the count is genuinely the easy part. What decides whether your world survives its first year is further down the list: whether you get TShock at all, whether the plugins you install are still there after a restart, how many machines your world file lives on, and whether anything can tell you who is actually playing.
| Feature | Terraria on Flux | Typical Terraria host |
|---|---|---|
| Server platform | TShock on every plan — accounts, permissions, real commands | Varies by host — some ship vanilla only |
| Plugins | Folder on your own volume, so uploads survive a restart | Worth testing — a stock container resets the folder |
| Live player list | Names and counts in the dashboard, from the status API | Usually a bare number, often nothing |
| World backups | TShock's own rolling backup, plus hourly archives kept three days | Varies by host — worth checking the retention |
| Where your world lives | Replicated across independent nodes | One machine, in one data centre |
| Commitment | $0.99/mo, billed monthly, no contract | Best rates often need an annual term |

Your server runs on a decentralized network of 6,392 servers across 58 countries
New to running your own world? These guides cover TShock, hardware, plugins and the single port a Terraria server needs, and how managed hosting compares with building it on a VPS.


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