
Rent a modded Terraria server from $4.49/mo. Search the Steam Workshop, mods arrive with their dependencies, players get them on join. Calamity-ready.
Host your own tModLoader server for modded Terraria on the Flux decentralized cloud. Search the Steam Workshop from the panel and every mod comes with what it requires; players download the server's mods when they join. Worlds of any size and difficulty with secret seeds, your own world uploaded, mod configs, a live server console, saves every 10 minutes, automatic tModLoader and mod updates. Plans by mod load from $4.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your modded Terraria server from the browser: a Workshop search, mod configs, worlds, the server console, the join password and bans, files and backups. No SSH.
Overview
status, players, the tModLoader build and the address at a glance

Whether your server is up, who is playing, the tModLoader build and the mods loaded, and how much CPU and RAM it uses.

Search the Workshop, add mods with what they need, edit their configs, and create, upload or switch worlds.

The server's own console: who is playing, say, kick, ban, save and the time of day.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Move to a bigger plan when your modpack grows, keeping the world and the mods.

A real terminal into the container, beside the server log as it happens.

Every world, the mods, their configs and the logs, straight from the browser.

Back up your worlds, configs and mod list, and restore them when you need to.
A modded Terraria playthrough is long: a Calamity run, a Thorium world, a big modpack from pre-Hardmode to the last boss. Hosted from someone's own game, it stops when they log off. A dedicated tModLoader server keeps the world there for the whole group, whoever is playing.
The hard part of a modded server is the mods. Here you search the Steam Workshop from the panel, and every mod comes with everything it requires; players install nothing, because tModLoader downloads the server's mods when they join. New tModLoader releases and mod updates are applied by themselves, after a warning in chat.
Plans are sized by the mods you run, not by slots: Light Mods, Calamity or Big Modpacks, each with dedicated vCores and memory on a decentralized cloud of thousands of independent nodes across 50+ countries.
Worlds with any size, difficulty and secret seed, your own world uploaded, mod configs, a live server console, bans, a file browser and backups, all in the browser. Plans start at $4.49/month, with no contract.
Modded Terraria on the Flux decentralized cloud: a Workshop search with dependencies resolved, players who install nothing, automatic updates, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start installs tModLoader and your mods, and is up in a few minutes

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No .NET, no SteamCMD, no enabled.json, no dependency hunting, no port forwarding. From sign-up to a modded server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose by your mods: Light Mods, Calamity or Big Modpacks. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Name the world, pick its size and difficulty, list your Workshop mods and deploy. Friends join by address; their game fetches the mods.
Modded Terraria hosting from $4.49/month, sized by your mods: Light Mods, Calamity or Big Modpacks, with Workshop mods and their dependencies, worlds, configs and backups on every plan.
We don't sell player slots. Plans are named after the mods they carry, not a slot count: a modded server's memory follows its mods. Max Players is your choice on every plan, in Deployment Settings (8 by default, up to 255).
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your tModLoader server on a decentralized network of 6,005 Flux nodes across 54 countries. Pick the closest region for the best ping.
A tModLoader server loads a mod only if every mod it requires is loaded too, and it does not fetch them itself. Add a mod from the Workshop search here and the panel shows what it needs and installs it all: Calamity brings its music mod, Magic Storage its library. Switch any mod off without losing it, or upload a .tmod that is not on the Workshop.
tModLoader sends a server's mods to every player who joins, in the server's exact versions. Your friends start tModLoader, Join via IP, and are playing with the same mods a moment later.
Create worlds of any size and difficulty, Journey included, with secret seeds like For the Worthy or Get Fixed Boi, or upload your own .wld and .twld. Edit each mod's settings file, and use the server's own console from the browser: who is playing, say, kick, ban, save, the time of day.
The server saves every 10 minutes and on every stop, backs up the worlds, configs and mod list on every start and every 6 hours, and follows tModLoader releases and Workshop mod updates by itself: players get a countdown in chat before it restarts onto them.
Everything you need to set up a tModLoader server, fill it with mods and bring your friends in.


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