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Vintage Story Server Hosting On the Decentralized Cloud

Rent a dedicated Vintage Story server from $4.99/mo. Any play style and world setting, mods from the official ModDB in one click, roles and the whitelist, backups and the server console in your browser.

Host your own Vintage Story dedicated server on the Flux decentralized cloud. Every play style and world setting of the game's Create World screen, new worlds without losing the old ones, mods from the official ModDB with their dependencies, player roles, whitelist and bans, automatic backups, version pinning and update restarts, and the server console in your browser. 8 to 24-player plans from $4.99/month, with DDoS protection and nodes in 50+ countries.

First week free for new users
64
World settings, from the game itself
$4.99
From, per month
ModDB
Mods in one click

Manage Everything From One Dashboard

Full control of your Vintage Story server from the browser: world settings and new worlds, ModDB mods, roles, the whitelist and bans, backups, files and a live console. No SSH, no config files.

Dashboard preview

Overview

status, address, players and version at a glance

Live status

Whether your server is up, who is online, the in-game date, the Vintage Story version, and how much CPU and RAM it uses right now.

Server and world settings

Name, password, players, whitelist and version in one form; serverconfig.json's rules in another; and every world setting of the game in the World tab.

Server console

Who is online, announce, save, kick, ban, time and weather, and any command of the game.

Choose your location

Place the server in any of 50+ countries, and see which of them have room for it right now.

Scale hardware

Add CPU, RAM or disk when your group or your mods outgrow the plan.

Live console

A real terminal into the container, beside the server log as it happens.

File manager

Your worlds, serverconfig.json, mod configs and logs, straight from the browser.

Backups

The game's own copy of your world every 6 hours and on start, downloaded or restored in one click.

Why Host Your Vintage Story Server on Flux?

Vintage Story is a slow game in the best way: a settlement that grows over seasons, a bronze age that takes weeks, a winter you prepare for. A dedicated Vintage Story serverkeeps that world turning for your group around the clock, so nobody waits for the host’s PC to be on and the whole group plays on the same calendar.

Every plan here has dedicated vCores and memory, reserved for your server rather than shared, sized by Anego Studios’ own rule of 1 GB plus 300 MB per player, on a decentralized cloud of thousands of independent nodes across 50+ countries.

The fiddly parts are handled. There is no .NET to install, no serverconfig.json to hand-edit and no whitelist surprise: the server name, password, players, play style and seed are a form, the port is opened and routed for you, and the server downloads the Vintage Story release you choose and follows its updates. Your world is synced to a standby node, and enterprise-grade DDoS protection is included on every plan.

You still get an ordinary management panel, and more: every world setting of the game, new worlds without losing the old ones, mods from the official ModDB in one click, roles, the whitelist and bans, backups you can restore, a live console and a file browser. Plans start at $4.99/month, billing is pay-as-you-go with no contract, and your world is downloadable whenever you want it.

Why Host Your Vintage Story Server With Us

Dedicated Vintage Story hosting on the Flux decentralized cloud, with the game's own world settings, the official ModDB, roles and the whitelist, backups, DDoS protection and 50+ global locations

Fast Deployment

Fast Deployment

Provisioned in about 30 seconds; the first start downloads the 51 MB server and is ready in under a minute

DDoS Protection

DDoS Protection

Enterprise-grade DDoS protection keeps your server online during attacks

Global Server Network

Global Server Network

Choose from 50+ countries worldwide to minimize latency for players

24/7 Monitoring

24/7 Monitoring

Real-time performance monitoring with automatic alerts

Pay-As-You-Go Pricing

Pay-As-You-Go Pricing

Only pay for resources you use with transparent, flexible pricing

99.9% Uptime

99.9% Uptime

Distributed network architecture ensures maximum availability

Cost Effective

Cost Effective

Save up to 70% compared to traditional cloud providers

Decentralized Infrastructure

Decentralized Infrastructure

No single point of failure across thousands of independent nodes

How to Set Up Your Vintage Story Server

No .NET install, no serverconfig.json, no whitelist to fight. Go from sign-up to a live dedicated server in four steps.

01

Create an account

Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.

02

Pick a plan

Choose 8, 16 or 24 players for the size of your group. You can change it later from the dashboard.

03

Choose a region

Select a server location from 50+ countries worldwide so your server runs close to your players.

04

Name it, pick a play style, deploy

Give the server its name and password, pick the first world's play style (and a seed, if you have one) and deploy. It is up in under a minute.

Vintage Story Server Plans

Dedicated Vintage Story hosting from $4.99/month, for 8, 16 or 24 players, with every world setting, ModDB mods in one click, roles and backups on every plan.

🎁 First week free for new users*

8 Players · 4GB

$4.99
per month
Up to8 players
Server RAM4 GB
BackupsAutomatic and manual
Storage
15 GBSSD/NVMe
CPU2 vCores
BandwidthUnlimited
Recommended

16 Players · 5GB

$5.99
per month
Up to16 players
Server RAM5 GB
BackupsAutomatic and manual
Storage
25 GBSSD/NVMe
CPU2.5 vCores
BandwidthUnlimited

24 Players · 8GB

$8.99
per month
Up to24 players
Server RAM8 GB
BackupsAutomatic and manual
Storage
40 GBSSD/NVMe
CPU4 vCores
BandwidthUnlimited

We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings. Every player needs their own Vintage Story account.

First Week Free*
30-day money-back*
No setup fees
Cancel anytime
No player slot limits

*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Decentralized Infrastructure

Global Vintage Story Server Locations

Deploy your Vintage Story server on a decentralized network of 6,396 Flux nodes across 55 countries. Pick the closest region for the best ping.

6,396
Active Servers
55
Countries
99.9%
Uptime %
GermanyGermany1,497
United StatesUnited States1,062
FinlandFinland1,015
FranceFrance679
CanadaCanada386
DenmarkDenmark346
PolandPoland221
RussiaRussia195
United KingdomUnited Kingdom116
NorwayNorway89
JapanJapan49
UkraineUkraine48
SingaporeSingapore45
AustraliaAustralia42
ChileChile42
SwitzerlandSwitzerland40
RomaniaRomania39
LatviaLatvia36
SwedenSweden35
ItalyItaly32
SlovakiaSlovakia21
United Arab EmiratesUnited Arab Emirates20
PortugalPortugal17
HungaryHungary16
BulgariaBulgaria15
SpainSpain15
BelgiumBelgium12
South AfricaSouth Africa10
ArgentinaArgentina9
Hong KongHong Kong8
EstoniaEstonia8
IsraelIsrael7
LuxembourgLuxembourg6
IrelandIreland6
BrazilBrazil6
SloveniaSlovenia4
MoldovaMoldova4
LithuaniaLithuania4
VietnamVietnam3
ThailandThailand3
GermanyGermany1,497
United StatesUnited States1,062
FinlandFinland1,015
FranceFrance679
CanadaCanada386
DenmarkDenmark346
PolandPoland221
RussiaRussia195
United KingdomUnited Kingdom116
NorwayNorway89
JapanJapan49
UkraineUkraine48
SingaporeSingapore45
AustraliaAustralia42
ChileChile42
SwitzerlandSwitzerland40
RomaniaRomania39
LatviaLatvia36
SwedenSweden35
ItalyItaly32
SlovakiaSlovakia21
United Arab EmiratesUnited Arab Emirates20
PortugalPortugal17
HungaryHungary16
BulgariaBulgaria15
SpainSpain15
BelgiumBelgium12
South AfricaSouth Africa10
ArgentinaArgentina9
Hong KongHong Kong8
EstoniaEstonia8
IsraelIsrael7
LuxembourgLuxembourg6
IrelandIreland6
BrazilBrazil6
SloveniaSlovenia4
MoldovaMoldova4
LithuaniaLithuania4
VietnamVietnam3
ThailandThailand3

Vintage Story Server Features Explained

The game’s own world settings, all of them

The World tab reads the play styles and the 64 settings of the Create World screen from the game version your server runs, with the game’s own names and choices: temporal storms, hunger and health, creature hostility, seasons and month length, death penalties, cave-ins, land claims and the world generation options. It shows the value your world uses now, and saving applies the change on the next start.

New worlds, and every old one kept

A new world gets a save file of its own, with the name, seed, size, play style and settings you pick, so the world you had stays on the server. Switch between them from the same tab, and remove one only when you are done with it.

Mods from the official ModDB, with their dependencies

Search mods.vintagestory.at from the Mods tab and install with one click: the server picks the release tagged for your game version (or the nearest one of the same version line) and adds the mods it depends on. Switch mods off without deleting them, and update them all when the ModDB has newer releases. Players are offered the server’s mods to download when they join.

Roles, the whitelist and bans, by name

Vintage Story identifies players by their game account, so everything is by player name: give someone the Admin or a Moderator role, add friends to the whitelist for an invite-only server, ban for an hour, a week or for good, and lift a ban. The Players tab lists everyone the server knows, with their role and when they last played.

Backups made by the game itself

While the server runs, backups are the game’s own consistent copy of the world database, not a file copied mid-write. Each one also holds the players’ roles and lists and the server’s settings; download any of them, or restore one, and a copy of the world it replaces is kept.

Frequently Asked Questions

Everything you need to know about our hosting service

$4.99/month for 8 players (2 vCores, 4 GB of RAM, 15 GB of storage), $5.99/month for 16 players (2.5 vCores, 5 GB, 25 GB) and $8.99/month for 24 players (4 vCores, 8 GB, 40 GB). Billing is pay-as-you-go with no long-term contract.
Yes. Every player needs their own Vintage Story game account, bought at vintagestory.at (the game is not sold on Steam). The server checks each player's account with Anego Studios' login server when they join, which is also how bans and the whitelist know who is who.
In Vintage Story, open Multiplayer, press Add Server and paste the address and port from your dashboard, then type the password if you set one. If you list the server publicly, it also appears in the game's public server browser under its name.
Since version 1.20 a new Vintage Story server only lets whitelisted players in. Our image switches that off for you unless you ask for the whitelist, so friends with the address (and the password) can join. If you turned the whitelist on, add each player by name in the Players tab first.
Open the Mods tab, search the official ModDB (mods.vintagestory.at) and press Install. The server picks the release made for your game version and installs the mods it depends on too. Restart, and the mods load. Players are offered the server's mods to download when they join.
Most of them: the World tab lists every setting the game has (temporal storms, hunger, creature hostility, seasons, death penalties, land claims and more) with the value your world uses now, and saving restarts the server with the new ones. Settings that shape the terrain (world size, climate, landforms) only apply when a world is created, so the World tab offers a new world for those.

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