
Rent a dedicated Vintage Story server from $4.99/mo. Any play style and world setting, mods from the official ModDB in one click, roles and the whitelist, backups and the server console in your browser.
Host your own Vintage Story dedicated server on the Flux decentralized cloud. Every play style and world setting of the game's Create World screen, new worlds without losing the old ones, mods from the official ModDB with their dependencies, player roles, whitelist and bans, automatic backups, version pinning and update restarts, and the server console in your browser. 8 to 24-player plans from $4.99/month, with DDoS protection and nodes in 50+ countries.
Full control of your Vintage Story server from the browser: world settings and new worlds, ModDB mods, roles, the whitelist and bans, backups, files and a live console. No SSH, no config files.
Overview
status, address, players and version at a glance

Whether your server is up, who is online, the in-game date, the Vintage Story version, and how much CPU and RAM it uses right now.

Name, password, players, whitelist and version in one form; serverconfig.json's rules in another; and every world setting of the game in the World tab.

Who is online, announce, save, kick, ban, time and weather, and any command of the game.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your group or your mods outgrow the plan.

A real terminal into the container, beside the server log as it happens.

Your worlds, serverconfig.json, mod configs and logs, straight from the browser.

The game's own copy of your world every 6 hours and on start, downloaded or restored in one click.
Vintage Story is a slow game in the best way: a settlement that grows over seasons, a bronze age that takes weeks, a winter you prepare for. A dedicated Vintage Story serverkeeps that world turning for your group around the clock, so nobody waits for the host’s PC to be on and the whole group plays on the same calendar.
Every plan here has dedicated vCores and memory, reserved for your server rather than shared, sized by Anego Studios’ own rule of 1 GB plus 300 MB per player, on a decentralized cloud of thousands of independent nodes across 50+ countries.
The fiddly parts are handled. There is no .NET to install, no serverconfig.json to hand-edit and no whitelist surprise: the server name, password, players, play style and seed are a form, the port is opened and routed for you, and the server downloads the Vintage Story release you choose and follows its updates. Your world is synced to a standby node, and enterprise-grade DDoS protection is included on every plan.
You still get an ordinary management panel, and more: every world setting of the game, new worlds without losing the old ones, mods from the official ModDB in one click, roles, the whitelist and bans, backups you can restore, a live console and a file browser. Plans start at $4.99/month, billing is pay-as-you-go with no contract, and your world is downloadable whenever you want it.
Dedicated Vintage Story hosting on the Flux decentralized cloud, with the game's own world settings, the official ModDB, roles and the whitelist, backups, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start downloads the 51 MB server and is ready in under a minute

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No .NET install, no serverconfig.json, no whitelist to fight. Go from sign-up to a live dedicated server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 8, 16 or 24 players for the size of your group. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the server its name and password, pick the first world's play style (and a seed, if you have one) and deploy. It is up in under a minute.
Dedicated Vintage Story hosting from $4.99/month, for 8, 16 or 24 players, with every world setting, ModDB mods in one click, roles and backups on every plan.
We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings. Every player needs their own Vintage Story account.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your Vintage Story server on a decentralized network of 6,396 Flux nodes across 55 countries. Pick the closest region for the best ping.
The World tab reads the play styles and the 64 settings of the Create World screen from the game version your server runs, with the game’s own names and choices: temporal storms, hunger and health, creature hostility, seasons and month length, death penalties, cave-ins, land claims and the world generation options. It shows the value your world uses now, and saving applies the change on the next start.
A new world gets a save file of its own, with the name, seed, size, play style and settings you pick, so the world you had stays on the server. Switch between them from the same tab, and remove one only when you are done with it.
Search mods.vintagestory.at from the Mods tab and install with one click: the server picks the release tagged for your game version (or the nearest one of the same version line) and adds the mods it depends on. Switch mods off without deleting them, and update them all when the ModDB has newer releases. Players are offered the server’s mods to download when they join.
Vintage Story identifies players by their game account, so everything is by player name: give someone the Admin or a Moderator role, add friends to the whitelist for an invite-only server, ban for an hour, a week or for good, and lift a ban. The Players tab lists everyone the server knows, with their role and when they last played.
While the server runs, backups are the game’s own consistent copy of the world database, not a file copied mid-write. Each one also holds the players’ roles and lists and the server’s settings; download any of them, or restore one, and a copy of the world it replaces is kept.
Everything you need to set up, configure and fill a Vintage Story server for your friends or community.


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