Vintage Story Dedicated Server Requirements

Vintage Story generates a detailed world as players explore, so memory and CPU grow with the number of players and how far they roam. Anego Studios' own rule and our measurements.

Memory and CPU

Anego Studios' conservative estimate for a dedicated server is 1 GB of RAM plus 300 MB per player, and 4 threads at 1 GHz plus 150 MHz per player. We measured about 1 GB idle on a new world with Vintage Story 1.22.7, 1.3 GB with the Primitive Survival mod, and one to two cores busy while terrain was being generated. Content mods add memory; the view distance (MaxChunkRadius) is the biggest lever on both.

PlayersTypical useRAMCPU
Up to 8A small group, lightly modded4 GB2 vCores
Up to 16A group of friends with a handful of content mods5 GB2.5 vCores
Up to 24A community server, or a big modpack8 GB4 vCores

Disk

The server itself is about 330 MB unpacked. A new world is about 11 MB and grows as players explore (60 MB after a thousand chunk columns in our test); a world played for months by a group can reach gigabytes. Mods and backups come on top.

Network

  • One port, 42420 by default, for TCP and UDP.
  • No query protocol: the server is found by its address, or on the public server list if you list it.
  • Every player needs a Vintage Story account; the server checks it with Anego's login server when they join.

Frequently asked questions

How much RAM does a Vintage Story server need?

Anego Studios says 1 GB plus 300 MB per player. We measured about 1 GB idle on a new world; 4 GB is comfortable for 8 players, 5 GB for 16 and 8 GB for 24, with room for mods.

Which port does a Vintage Story server use?

42420, for both TCP and UDP.

Related Vintage Story guides