
Rent a dedicated 7 Days to Die server from $5.99/mo. PC and console crossplay or modded PC servers with no player slots to buy, with DDoS protection and 50+ countries to choose from.
Host your own 7 Days to Die dedicated server on the Flux decentralized cloud. Crossplay with PS5 and Xbox players on the Crossplay 8GB plan, or run mods and overhauls on the PC 12GB and PC 16GB plans, where the player limit is yours to set. Updated from Steam on every start, backed up before every start, and deployed in minutes with enterprise-grade DDoS protection, 99.9% uptime and nodes in 50+ countries. Plans from $5.99/month.
Full control of your 7 Days to Die server from the browser: admin commands, server settings, mods, files and backups. No SteamCMD, no SSH.
Overview
status, players, game version and resources at a glance

Whether your server is up, its address, and how much CPU and RAM it is using right now.

Edit serverconfig.xml from the browser: server name, max players, password, difficulty, day length, blood moon, loot and more.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your world outgrows the plan it started on.

Run admin commands, see who is online, kick or ban, broadcast a message, save the world and make yourself admin.

Browse, upload and download your world, config and mod files straight from the browser.

Upload and manage mods and overhauls on the PC 12GB and PC 16GB plans. Crossplay servers never load mods.

A consistent backup before every start, 0, 2 or 5 kept, each one downloadable from the dashboard.
A 7 Days to Die world is a campaign, not a match: a base reinforced night after night, loot stockpiled for the next horde. Host it from your own game and the world exists only while you are playing. A dedicated 7 Days to Die server keeps it online on its own, so anyone in the group can log in, scavenge or shore up the walls without the host being there.
Flux is a decentralized cloud that runs on thousands of independent nodes across 50+ countries, rather than in a single company's datacentre. There is no shared centre to lose: the failure of any one node is a local event, not an outage. Your plan reserves its own CPU and RAM instead of taking a slice of a shared box, which is what a big overhaul mod needs.
The first choice is about platforms. The Crossplay 8GB plan lets PC, PS5 and Xbox players share one world, and runs to The Fun Pimps' console rules: at most 8 players, a world size of at most 8192, no mods, EAC always on and the stable build, listed publicly so consoles can find it. The PC 12GB and PC 16GB plans are for PC groups, with mods, overhauls and a choice of the stable or latest experimental build. We do not sell player slots: on the PC plans the player limit is yours to set in Server Settings.
The routine is handled. The server updates the game from Steam on every start, backs up the world before each start while nothing is running, restarts daily at a time you pick with a warning in chat first, restarts itself if it crashes, and saves the world whenever it stops. Enterprise-grade DDoS protection is included on every plan.
You still get an ordinary management panel: run admin commands, kick or ban and broadcast from the RCON tab, edit serverconfig.xml in Server Settings, manage mods, browse the files and download backups. Plans start at $5.99/month, billing is pay-as-you-go with no contract, and your world backups are downloadable whenever you want them.
Dedicated 7 Days to Die server hosting on the Flux decentralized cloud, with instant deploy, DDoS protection, and 50+ global locations
Launch your game server in under 30 seconds with automated deployment

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no port forwarding, no editing XML over SSH. Go from sign-up to a live dedicated server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Crossplay 8GB if anyone plays on PS5 or Xbox; PC 12GB or PC 16GB for a PC group that wants mods, with the player limit yours to set. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your world runs close to your players.
Deploy and give the first start a few minutes to download the server from Steam. Then connect with the address and port 26900 from the dashboard, and set the name, password and difficulty in Server Settings.
Dedicated 7 Days to Die hosting from $5.99/month. Crossplay with consoles, or a modded PC server with no player slots to buy.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.
We don't sell player slots. On the PC 12GB and PC 16GB plans the player limit is yours to set in Server Settings; the plan sizes the memory and CPU, and the player figure on each card is a recommendation for that much memory. Crossplay 8GB is the only plan PS5 and Xbox players can join, and its 8 is The Fun Pimps' console crossplay rule, not ours, along with a world size of at most 8192, no mods, EAC always on and the stable build only. Break any one and consoles simply stop seeing the server.

Deploy your 7 Days to Die dedicated server on a decentralized network of 6,844 Flux nodes across 55 countries. Pick the closest region for the best ping.
PS5 and Xbox players can see a 7 Days to Die server only while it follows The Fun Pimps' crossplay rules: at most 8 players, a world size of at most 8192, no mods, EAC always on and the stable build. Break any one and consoles simply stop seeing the server. The Crossplay 8GB plan is set up to those rules and listed publicly, so console players can find it.
On the PC plans the player limit is your own Max players setting in the Server Settings tab, not something the plan sells. The plans size memory and CPU: PC 12GB is recommended for about 16 players and PC 16GB for about 32. The only fixed ceiling is the crossplay plan's 8, and that is The Fun Pimps' rule.
The PC 12GB and PC 16GB plans are for PC players, and take mods: upload and manage them from the dashboard's Mods tab. PC 16GB has the headroom for big overhauls such as Darkness Falls or Undead Legacy. A crossplay server never loads mods.
The world is backed up before every start, while nothing is running, so each backup is consistent rather than a copy taken mid-write. Keep 0, 2 or 5 of them and download any from the Backup tab. The world is also saved every time the server stops.
Pick a time in your own timezone and the server restarts every day, warning players in chat first. That restart also updates the game from Steam and backs up the world. If the server crashes in between, it restarts itself in place.
The Server Settings tab edits serverconfig.xml: the server name, a password (the server is open by default), difficulty, day length, blood moon, loot and more. The Console tab runs admin commands, shows who is online, kicks or bans, broadcasts a message, saves the world and can make you an admin. Players connect with the server's address and port 26900.
Everything you need to set up, configure and share a 7 Days to Die dedicated server, on PC or across PC and console.


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