
Rent a BeamMP server for BeamNG.drive from $2.99/mo. Any stock or modded map, mods sent to your players automatically, Lua plugins, bans and a live console in your browser.
Host your own BeamMP server for BeamNG.drive multiplayer on the Flux decentralized cloud. Every stock map plus the maps in your mods, car and map mods downloaded by your players automatically, Lua plugins installed in one click, bans, a live server console, and BeamMP updates followed for you. 10 to 40-player plans from $2.99/month, with DDoS protection and nodes in 50+ countries.
Full control of your BeamMP server from the browser: maps, mods, Lua plugins, bans, server settings, files, backups and a live console. No ServerConfig.toml, no SSH.
Overview
status, address, players, map, AuthKey and server list at a glance

Whether your server is up, its AuthKey accepted and listed, the map, how many players, the BeamMP version, and CPU and RAM right now.

AuthKey, name, map and public or private when you deploy; name, description, tags, players, cars, guests and logging in Server Settings.

See who is on with their cars, kick or ban exactly that player, chat, reload mods and run any command.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your group, your cars or your mod pack outgrow the plan.

A real terminal into the container, beside the server log as it happens.

Mods, plugins and their data, settings and logs, straight from the browser.

Automatic backups of your settings, bans and plugins with their data, every 6 hours and on every start, restored in one click.
BeamNG.drive is at its best with other people: a convoy over a mountain pass, a drag race that ends in a pile-up, a cruise night on a modded map. A BeamMP server keeps your group’s place to drive open around the clock, with your map, your mods and your rules, whether or not your own PC is on.
Every plan here has dedicated vCores and memory, reserved for your server rather than shared, on a decentralized cloud of thousands of independent nodes across 50+ countries.
The fiddly parts are handled. There is no ServerConfig.toml to edit and no port to forward: your AuthKey, the server’s name and its map are a form, the port is opened and routed for you, mods are uploaded once and downloaded by every player automatically, and the server follows BeamMP’s releases by itself. Your files are synced to a standby node, and enterprise-grade DDoS protection is included on every plan.
You still get an ordinary management panel, and more: a Maps tab with the maps inside your mods, Lua plugins in one click, bans, settings as forms, a live console, a file browser and backups. Plans start at $2.99/month, billing is pay-as-you-go with no contract, and your files are downloadable whenever you want them.
BeamMP hosting on the Flux decentralized cloud, with modded maps in one click, mods that download themselves, plugins, bans, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the BeamMP server itself is a 12 MB download, so it is up within a minute

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No ServerConfig.toml to edit, no ports to forward, no mods to copy around. Go from sign-up to a live server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 10, 20 or 40 players for the size of your group. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Make a free AuthKey at keymaster.beammp.com, paste it, name the server, pick a map and deploy. It is up within a minute.
BeamMP hosting for BeamNG.drive from $2.99/month, for 10, 20 or 40 players, with every stock map, mods sent to players automatically, Lua plugins and a live server console on every plan.
We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings, up to the game's own maximum of 1000. More players and cars need more CPU and memory.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your BeamMP server on a decentralized network of 6,352 Flux nodes across 55 countries. Pick the closest region so every car syncs smoothly.
All 15 stock BeamNG.drive maps are listed by name, from West Coast USA, the most played map on public servers, to Italy, Utah and the Derby Arenas. Upload a map’s .zip and the server finds the map inside it and lists it beside them. Picking one restarts the server for about ten seconds, and a map whose mod is off cannot be picked, so nobody is sent to a map they cannot download.
BeamMP sends every mod that is on to every player as they join. Upload a car, a map or a parts pack once, or paste its BeamNG.com repository link and the server fetches it, and the whole group has it. The Mods tab shows how much each new player downloads, turns mods off without deleting them, and protects a paid mod your players already own so it is not sent.
Install CobaltEssentials or Nickel in one click from their GitHub releases, or upload any plugin’s .zip, whatever its layout. BeamMP stops if a plugin folder changes under a running server, so changes wait until you apply them with a quick restart. An update keeps the plugin’s settings and data, and every backup holds them.
The Server Console runs commands inside your server, on BeamMP’s own console: who is on with their cars, kick or ban exactly that player, chat, reload mods, and any other command. Bans hold a BeamMP account, a name or an address, and a banned player is turned away on every join with your reason. Nothing is exposed to the internet for it.
BeamMP needs a free AuthKey from its Keymaster to run a server. The deploy form asks for it with the steps beside it, and if a key is missing or the BeamMP backend refuses it, the Overview says so, with the backend’s reason, instead of leaving you with a server nobody can join.
Everything you need to set up, configure and fill a BeamNG.drive multiplayer server for your friends or community.


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