One datacentre versus thousands of nodes
A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre. Its nodes are run by different people in different countries, so one of them failing is a local event rather than an outage.
Your server runs on one node, and its files (settings, mods, plugins with their data, bans and backups) are synced to a standby node, ready to take over.
Dedicated cores, not a shared slice
Each plan reserves its vCores and memory for your server, so a neighbour cannot take them in the middle of a race.
You choose where it runs
The region is picked at deploy time from 50+ countries. Place the server near the people driving on it and every car syncs more smoothly.
What stays completely normal
- A management panel: start, stop, restart, settings, a server console, maps, mods, plugins, files, a terminal and backups.
- The server in the BeamMP launcher's list, found by name like any other.
- A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
- Your files, downloadable at any time. Nothing is locked in.
Frequently asked questions
What is decentralized game server hosting?
Hosting on a network of independently operated nodes rather than in one company's datacentre. Your server runs on one node with dedicated resources, and the network as a whole has no single point of failure.
What happens to my server if a node fails?
Your files are synced to a standby node, which takes over with your settings, mods, plugins and bans.