Why Host BeamMP on the Flux Decentralized Cloud

Most game hosting runs in one company's datacentre. Flux is built differently: thousands of independently operated nodes across 50+ countries, with your server given dedicated resources on one of them and its files kept on a standby.

One datacentre versus thousands of nodes

A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre. Its nodes are run by different people in different countries, so one of them failing is a local event rather than an outage.

Your server runs on one node, and its files (settings, mods, plugins with their data, bans and backups) are synced to a standby node, ready to take over.

Dedicated cores, not a shared slice

Each plan reserves its vCores and memory for your server, so a neighbour cannot take them in the middle of a race.

You choose where it runs

The region is picked at deploy time from 50+ countries. Place the server near the people driving on it and every car syncs more smoothly.

What stays completely normal

  • A management panel: start, stop, restart, settings, a server console, maps, mods, plugins, files, a terminal and backups.
  • The server in the BeamMP launcher's list, found by name like any other.
  • A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
  • Your files, downloadable at any time. Nothing is locked in.

Frequently asked questions

What is decentralized game server hosting?

Hosting on a network of independently operated nodes rather than in one company's datacentre. Your server runs on one node with dedicated resources, and the network as a whole has no single point of failure.

What happens to my server if a node fails?

Your files are synced to a standby node, which takes over with your settings, mods, plugins and bans.

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