
Rent a dedicated Soulmask server from $9.49/mo. Cloud Mist Forest or Shifting Sands, PvE or PvP, every gameplay rate with the game's own presets, Workshop mods, bans and backups in your browser.
Host your own Soulmask dedicated server on the Flux decentralized cloud. Soulmask 1.0 with both maps (Cloud Mist Forest and the Shifting Sands DLC), PvE or PvP, about 80 gameplay settings as a form with the game's own presets, changes applied live, Workshop mods, a live server console, bans and automatic backups. 10 to 40-player plans from $9.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your Soulmask server from the browser: map and mode, every gameplay rate with presets, live changes, bans, Workshop mods, files, backups and the game's own console. No SteamCMD, no SSH.
Overview
status, address, players, map and build at a glance

Whether your server is up, how many players are on, the map, the build, and how much CPU and RAM it uses right now.

Name, map, mode and passwords in one form; about 80 gameplay settings with the game's own defaults and presets in another.

Who is on, message everyone, save now, ban and mute, set a gameplay value live and run any of the console's commands.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your tribes and their bases outgrow the plan.

A real terminal into the container, beside the server log as it happens.

Worlds, gameplay settings and logs, straight from the browser.

Automatic backups of every map's world, your settings and bans, every 6 hours and on every start, restored in one click.
A Soulmask tribe never really logs off: tribesmen keep working, crops keep growing and invasions come whether or not the host is online. A dedicated Soulmask server keeps your world running around the clock, on Cloud Mist Forest or Shifting Sands, with your rules, whether or not your own PC is on.
It is also one of the heavier servers to host. We measured about 9 GB of RAM in use before a single player joined, so every plan here starts at 12 GB, with dedicated vCores and memory reserved for your server rather than shared, on a decentralized cloud of thousands of independent nodes across 50+ countries.
The fiddly parts are handled. There is no launch script to write and no GameXishu.json to edit with the server stopped: the name, map, mode and passwords are a form, about 80 gameplay settings are another, the game’s own presets are one click, and your changes reach the running server without a restart. The ports are opened and routed for you, the server installs the latest build on every start and saves before every restart, and your world is synced to a standby node.
You still get an ordinary management panel, and more: the game’s own console, bans, Workshop mods, a file browser and automatic backups. Plans start at $9.49/month, billing is pay-as-you-go with no contract, and your world is downloadable whenever you want it.
Dedicated Soulmask hosting on the Flux decentralized cloud, with the RAM the game really needs, every gameplay rate in a form, the game's own console in your browser, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start then downloads the 2.2 GB server and builds the world, so it is up within minutes

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no launch script, no GameXishu.json to edit by hand. Go from sign-up to a live dedicated server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 10, 20 or 40 players for the size of your tribe. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Name the server, choose Cloud Mist Forest or Shifting Sands, PvE or PvP, and deploy. The first start downloads about 2.2 GB and builds the world.
Dedicated Soulmask hosting from $9.49/month, for 10, 20 or 40 players, with both maps, PvE or PvP, presets, live gameplay changes, Workshop mods and automatic backups on every plan.
We don't sell player slots. The player count on each plan is its starting Max Players: you can raise it yourself in Deployment Settings, up to the game's 70. Each plan is sized by memory for its own figure, so for a bigger group pick the plan that covers it.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your Soulmask server on a decentralized network of 6,397 Flux nodes across 55 countries. Pick the closest region for the best ping.
Choose Cloud Mist Forest or the Shifting Sands desert in Deployment Settings. The server keeps each map’s world in its own place, so switching maps never overwrites the other one, and every backup holds both. Players need the Shifting Sands DLC to join that map.
About 80 gameplay settings, with the game’s own defaults and ranges: experience, gathering and drops, crafting and farming, hunger and thirst, combat, building decay, invasions and tribe limits. Start from one of the presets the server ships (Casual to Master, 3x or 5x rates, Warrior, Tribe Management, Creative) and fine-tune from there. A value a GM changes in game is kept, never silently undone.
“Apply to the running server” sets every changed value on the live world through the game’s own console, so a rate change does not have to wait for a quiet hour. Anything else applies on the next start.
The Server Console runs commands on Soulmask’s maintenance console, inside your server, with nothing opened to the internet: who is on, message everyone, save now, ban and mute, the invite code, every tribe, set a gameplay value, restart with a countdown in chat, and any of its 40 commands.
The world is written to disk every 5 minutes and before every stop or restart. A backup is made when the server starts and every 6 hours, and the World tab makes one on demand, restores any of them, takes a world.db from another server, or starts the map over, always after a safety copy of what is there now.
Everything you need to set up, tune and run a Soulmask server for your tribe or your community.


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