
Rent a dedicated Team Fortress 2 server from $4.49/mo. SourceMod installed and updated for you, any official or Workshop map, your map cycle, admins and bans in your browser.
Host your own Team Fortress 2 dedicated server on the Flux decentralized cloud. The 64-bit server with SourceMod and Metamod:Source installed and kept up to date, every official map plus Workshop and uploaded ones, a map cycle editor, SourceMod admins and plugins, bans that survive restarts, and server.cfg as a form. 12 to 32-player plans from $4.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your Team Fortress 2 server from the browser: maps and map cycle, SourceMod plugins and admins, bans, server.cfg, files, backups and a live console. No SteamCMD, no SSH.
Overview
status, address, players, map and build at a glance

Whether your server is up, the map it is on, how many players and bots, the TF2 build, and how much CPU and RAM it uses right now.

Name, starting map, Steam token, passwords and SourceMod in one form, and server.cfg (time limit, crits, respawns, bots, sv_pure) in another.

See who is on with their SteamIDs, kick, ban, chat, change map, restart the round, add bots and run any command.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your community or your plugins outgrow the plan.

A real terminal into the container, beside the server log as it happens.

server.cfg, maps, SourceMod configs and logs, straight from the browser.

Automatic backups of your maps, plugins, admins, bans and settings, every 6 hours and on every start, restored in one click.
Team Fortress 2 has always lived on community servers: a payload server with its own map rotation, an instant-respawn 2Fort, a weekly Mann vs. Machine night. A dedicated TF2 server keeps yours running around the clock, with your maps, your plugins and your rules, whether or not your own PC is on.
Every plan here has dedicated vCores and memory, reserved for your server rather than shared, on a decentralized cloud of thousands of independent nodes across 50+ countries.
The fiddly parts are handled. There is no srcds command line to write and no SourceMod to install by hand: the server name, starting map, Steam token and passwords are a form, SourceMod is a switch, the port is opened and routed for you, and the server installs the latest TF2 build and SourceMod on every start. Your files are synced to a standby node, and enterprise-grade DDoS protection is included on every plan.
You still get an ordinary management panel, and more: a Maps tab, SourceMod plugins and admins, bans, server.cfg in a form, a live console, a file browser and backups. Plans start at $4.49/month, billing is pay-as-you-go with no contract, and your files are downloadable whenever you want them.
Dedicated Team Fortress 2 hosting on the Flux decentralized cloud, with SourceMod kept up to date, every official and Workshop map, bans that stick, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start then downloads the 15 GB server, so it is up within minutes

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no srcds command line, no SourceMod install by hand. Go from sign-up to a live dedicated server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 12, 24 or 32 players for the size of your community. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the server its name and starting map, paste your free Steam server token so it is listed, and deploy. The first start downloads about 15 GB and installs SourceMod.
Dedicated Team Fortress 2 hosting from $4.49/month, for 12, 24 or 32 players, with SourceMod, Workshop maps, a map cycle and a live server console on every plan.
We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings, up to 100.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your TF2 server on a decentralized network of 6,575 Flux nodes across 54 countries. Pick the closest region for the best ping.
With SourceMod on, the server installs Metamod:Source and SourceMod, the 64-bit builds TF2 needs since its server went 64-bit, and updates both every time it starts, so a TF2 update does not leave your plugins broken for long. Your admins, plugins and their configs are never overwritten, and a plugin you switched off stays off.
All 238 official maps are on the server from the first start. Paste a Steam Workshop link and the server downloads that map from Steam; upload a .bsp and it is kept with your server’s files. Play any of them now, or put them in a map cycle that runs in your order, or that players vote on with MapChooser.
The Server Console runs commands inside your server, on srcds’ own console: who is on with their SteamIDs, kick, ban, chat, change map, restart the round, add or remove bots, scramble the teams, and any other command. Nothing is exposed to the internet for it.
Add SourceMod admins by SteamID with ready-made rights for an owner, an admin, a moderator or a reserved slot, or pick the flags yourself. Saving reloads SourceMod’s admins at once, so the new admin has !admin in chat straight away.
A permanent ban is written to the server’s ban list the moment it is made, and the list is read back on every start. The Bans tab shows every ban, by SteamID with a link to the Steam profile or by IP, timed or permanent, and lifts any of them.
Everything you need to set up, configure and fill a TF2 community server with your friends or community.


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