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Team Fortress 2 Server Hosting On the Decentralized Cloud

Rent a dedicated Team Fortress 2 server from $4.49/mo. SourceMod installed and updated for you, any official or Workshop map, your map cycle, admins and bans in your browser.

Host your own Team Fortress 2 dedicated server on the Flux decentralized cloud. The 64-bit server with SourceMod and Metamod:Source installed and kept up to date, every official map plus Workshop and uploaded ones, a map cycle editor, SourceMod admins and plugins, bans that survive restarts, and server.cfg as a form. 12 to 32-player plans from $4.49/month, with DDoS protection and nodes in 50+ countries.

First week free for new users
SourceMod
Installed and kept updated
$4.49
From, per month
238
Official maps, plus the Workshop

Manage Everything From One Dashboard

Full control of your Team Fortress 2 server from the browser: maps and map cycle, SourceMod plugins and admins, bans, server.cfg, files, backups and a live console. No SteamCMD, no SSH.

Dashboard preview

Overview

status, address, players, map and build at a glance

Live status

Whether your server is up, the map it is on, how many players and bots, the TF2 build, and how much CPU and RAM it uses right now.

Launch and server.cfg

Name, starting map, Steam token, passwords and SourceMod in one form, and server.cfg (time limit, crits, respawns, bots, sv_pure) in another.

Server console

See who is on with their SteamIDs, kick, ban, chat, change map, restart the round, add bots and run any command.

Choose your location

Place the server in any of 50+ countries, and see which of them have room for it right now.

Scale hardware

Add CPU, RAM or disk when your community or your plugins outgrow the plan.

Live console

A real terminal into the container, beside the server log as it happens.

File manager

server.cfg, maps, SourceMod configs and logs, straight from the browser.

Backups

Automatic backups of your maps, plugins, admins, bans and settings, every 6 hours and on every start, restored in one click.

Why Host Your TF2 Server on Flux?

Team Fortress 2 has always lived on community servers: a payload server with its own map rotation, an instant-respawn 2Fort, a weekly Mann vs. Machine night. A dedicated TF2 server keeps yours running around the clock, with your maps, your plugins and your rules, whether or not your own PC is on.

Every plan here has dedicated vCores and memory, reserved for your server rather than shared, on a decentralized cloud of thousands of independent nodes across 50+ countries.

The fiddly parts are handled. There is no srcds command line to write and no SourceMod to install by hand: the server name, starting map, Steam token and passwords are a form, SourceMod is a switch, the port is opened and routed for you, and the server installs the latest TF2 build and SourceMod on every start. Your files are synced to a standby node, and enterprise-grade DDoS protection is included on every plan.

You still get an ordinary management panel, and more: a Maps tab, SourceMod plugins and admins, bans, server.cfg in a form, a live console, a file browser and backups. Plans start at $4.49/month, billing is pay-as-you-go with no contract, and your files are downloadable whenever you want them.

Why Host Your TF2 Server With Us

Dedicated Team Fortress 2 hosting on the Flux decentralized cloud, with SourceMod kept up to date, every official and Workshop map, bans that stick, DDoS protection and 50+ global locations

Fast Deployment

Fast Deployment

Provisioned in about 30 seconds; the first start then downloads the 15 GB server, so it is up within minutes

DDoS Protection

DDoS Protection

Enterprise-grade DDoS protection keeps your server online during attacks

Global Server Network

Global Server Network

Choose from 50+ countries worldwide to minimize latency for players

24/7 Monitoring

24/7 Monitoring

Real-time performance monitoring with automatic alerts

Pay-As-You-Go Pricing

Pay-As-You-Go Pricing

Only pay for resources you use with transparent, flexible pricing

99.9% Uptime

99.9% Uptime

Distributed network architecture ensures maximum availability

Cost Effective

Cost Effective

Save up to 70% compared to traditional cloud providers

Decentralized Infrastructure

Decentralized Infrastructure

No single point of failure across thousands of independent nodes

How to Set Up Your TF2 Server

No SteamCMD, no srcds command line, no SourceMod install by hand. Go from sign-up to a live dedicated server in four steps.

01

Create an account

Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.

02

Pick a plan

Choose 12, 24 or 32 players for the size of your community. You can change it later from the dashboard.

03

Choose a region

Select a server location from 50+ countries worldwide so your server runs close to your players.

04

Name it, pick a map, deploy

Give the server its name and starting map, paste your free Steam server token so it is listed, and deploy. The first start downloads about 15 GB and installs SourceMod.

Team Fortress 2 Server Plans

Dedicated Team Fortress 2 hosting from $4.49/month, for 12, 24 or 32 players, with SourceMod, Workshop maps, a map cycle and a live server console on every plan.

🎁 First week free for new users*

12 Players · 2GB

$4.49
per month
Up to12 players
Server RAM2 GB
BackupsAutomatic and manual
Storage
30 GBSSD/NVMe
CPU1.5 vCores
BandwidthUnlimited
Recommended

24 Players · 3GB

$4.99
per month
Up to24 players
Server RAM3 GB
BackupsAutomatic and manual
Storage
30 GBSSD/NVMe
CPU2 vCores
BandwidthUnlimited

32 Players · 4GB

$5.99
per month
Up to32 players
Server RAM4 GB
BackupsAutomatic and manual
Storage
30 GBSSD/NVMe
CPU2.5 vCores
BandwidthUnlimited

We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings, up to 100.

First Week Free*
30-day money-back*
No setup fees
Cancel anytime
No player slot limits

*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Decentralized Infrastructure

Global Team Fortress 2 Server Locations

Deploy your TF2 server on a decentralized network of 6,575 Flux nodes across 54 countries. Pick the closest region for the best ping.

6,575
Active Servers
54
Countries
99.9%
Uptime %
GermanyGermany1,500
United StatesUnited States1,064
FinlandFinland1,014
FranceFrance709
DenmarkDenmark521
CanadaCanada367
PolandPoland220
RussiaRussia198
United KingdomUnited Kingdom116
NorwayNorway82
UkraineUkraine48
JapanJapan47
SingaporeSingapore44
SwitzerlandSwitzerland44
ChileChile42
AustraliaAustralia41
SwedenSweden38
ItalyItaly32
RomaniaRomania32
LatviaLatvia28
United Arab EmiratesUnited Arab Emirates20
PortugalPortugal19
SlovakiaSlovakia18
HungaryHungary16
BulgariaBulgaria15
SpainSpain14
BelgiumBelgium12
ArgentinaArgentina10
South AfricaSouth Africa10
MalaysiaMalaysia9
Hong KongHong Kong8
EstoniaEstonia8
LuxembourgLuxembourg6
IrelandIreland6
BrazilBrazil6
IsraelIsrael5
SloveniaSlovenia4
MoldovaMoldova4
LithuaniaLithuania4
MexicoMexico3
VietnamVietnam3
ThailandThailand3
GermanyGermany1,500
United StatesUnited States1,064
FinlandFinland1,014
FranceFrance709
DenmarkDenmark521
CanadaCanada367
PolandPoland220
RussiaRussia198
United KingdomUnited Kingdom116
NorwayNorway82
UkraineUkraine48
JapanJapan47
SingaporeSingapore44
SwitzerlandSwitzerland44
ChileChile42
AustraliaAustralia41
SwedenSweden38
ItalyItaly32
RomaniaRomania32
LatviaLatvia28
United Arab EmiratesUnited Arab Emirates20
PortugalPortugal19
SlovakiaSlovakia18
HungaryHungary16
BulgariaBulgaria15
SpainSpain14
BelgiumBelgium12
ArgentinaArgentina10
South AfricaSouth Africa10
MalaysiaMalaysia9
Hong KongHong Kong8
EstoniaEstonia8
LuxembourgLuxembourg6
IrelandIreland6
BrazilBrazil6
IsraelIsrael5
SloveniaSlovenia4
MoldovaMoldova4
LithuaniaLithuania4
MexicoMexico3
VietnamVietnam3
ThailandThailand3

Team Fortress 2 Server Features Explained

SourceMod, installed and kept working

With SourceMod on, the server installs Metamod:Source and SourceMod, the 64-bit builds TF2 needs since its server went 64-bit, and updates both every time it starts, so a TF2 update does not leave your plugins broken for long. Your admins, plugins and their configs are never overwritten, and a plugin you switched off stays off.

Every map, and the ones you bring

All 238 official maps are on the server from the first start. Paste a Steam Workshop link and the server downloads that map from Steam; upload a .bsp and it is kept with your server’s files. Play any of them now, or put them in a map cycle that runs in your order, or that players vote on with MapChooser.

A live console with no RCON setup

The Server Console runs commands inside your server, on srcds’ own console: who is on with their SteamIDs, kick, ban, chat, change map, restart the round, add or remove bots, scramble the teams, and any other command. Nothing is exposed to the internet for it.

Admins without editing files

Add SourceMod admins by SteamID with ready-made rights for an owner, an admin, a moderator or a reserved slot, or pick the flags yourself. Saving reloads SourceMod’s admins at once, so the new admin has !admin in chat straight away.

Bans that stick, and lifting them

A permanent ban is written to the server’s ban list the moment it is made, and the list is read back on every start. The Bans tab shows every ban, by SteamID with a link to the Steam profile or by IP, timed or permanent, and lifts any of them.

Frequently Asked Questions

Everything you need to know about our hosting service

$4.49/month for 12 players (1.5 vCores, 2 GB of RAM, 30 GB of storage), $4.99/month for 24 players (2 vCores, 3 GB, 30 GB) and $5.99/month for 32 players (2.5 vCores, 4 GB, 30 GB). Billing is pay-as-you-go with no long-term contract.
Yes. With SourceMod on (the default), the server installs Metamod:Source and SourceMod, the 64-bit builds TF2 needs, and updates both every time it starts, so a TF2 update does not leave your plugins broken for long. The SourceMod tab lists your plugins, switches them on and off, uploads new ones and manages your admins.
Open the SourceMod tab, press Owner (everything) and paste your SteamID64 (the number in your Steam profile's link, or from steamid.io). Save, and the server reloads its admins at once: type !admin in chat in game for the admin menu.
TF2 lists a community server in the Internet tab only when it logs into Steam with a Game Server Login Token. Make one for free at steamcommunity.com/dev/managegameservers with App ID 440, and paste it into Steam Game Server Token in Deployment Settings. Without one, friends can still join with connect and the address in the console.
Yes. The Maps tab plays any of the 238 official maps, any Steam Workshop map by its link (the server downloads it from Steam), or a .bsp you upload. Players download custom maps from the server when they join; for big ones you can set a FastDL URL in Server Settings.
In the Maps tab, add maps to the map cycle with their + buttons, put them in order and save. The server moves to the next map in your cycle each time one ends. With SourceMod's MapChooser switched on, players vote on the next map among your cycle instead.

Still have questions?

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