Rent or self-host?
| Self-hosted | Rented on Flux | |
|---|---|---|
| Server software | Free from Steam | Included |
| Hardware | A machine on around the clock | 1.5 to 2.5 dedicated vCores, 2 to 4 GB |
| Ports | UDP and TCP 27015 to open and forward | Opened and routed for you |
| SourceMod | Installed and updated by hand | A switch, updated on every start |
| Maps | Files and a mapcycle by hand | A Maps tab: Workshop, uploads, cycle |
| Updates | Run SteamCMD again | Installed on every start |
| Admin console | An RCON client | Server Console tab in the dashboard |
| DDoS protection | Yours to arrange | Included |
What a rented server should include
- SourceMod on the 64-bit server, kept working across TF2 updates.
- Workshop and custom maps without uploading files by hand.
- A console, bans that survive a restart, and access to the files.
- Backups of your maps, plugins, admins, bans and settings, made automatically and restored in one click.
Plans on Flux
| Plan | CPU | RAM | Storage | Price |
|---|---|---|---|---|
| 12 Players | 1.5 vCores | 2 GB | 30 GB SSD | $4.49/mo |
| 24 Players | 2 vCores | 3 GB | 30 GB SSD | $4.99/mo |
| 32 Players | 2.5 vCores | 4 GB | 30 GB SSD | $5.99/mo |
Frequently asked questions
Where can I rent a TF2 server?
On Flux, from $4.49/month for 12 players with SourceMod, Workshop maps and a live console, among other hosts.
Can I move my existing server to a rented one?
Yes. Upload your maps and SourceMod plugins in the Maps and SourceMod tabs, your admins in the SourceMod tab, and your server.cfg settings in the Server Settings tab.