
Rent a dedicated Core Keeper server from $4.49/mo. Steam Game ID and cross-play by IP, 30 world slots, mods, admins and bans in your browser.
Host your own Core Keeper dedicated server on the Flux decentralized cloud. Always online for your crew: Steam players join by Game ID, Epic, Microsoft Store and GOG players by IP. 30 world slots with your own modes and seeds, bring your single-player world, mods, admins and bans, saves on every stop, automatic game updates and daily restarts. 8 to 32-player plans from $4.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your Core Keeper server from the browser: name, mode, Game ID and password, 30 world slots, mods, admins and bans, files, backups and a live console. No SSH.
Overview
status, the Game ID, players and version at a glance

Whether your server is up, how many are on, the Game ID to share, and how much CPU and RAM it uses right now.

Switch between 30 world slots, start new worlds with their own mode and seed, upload your own, and manage mods from mod.io.

Make anyone admin from the players who have played, take it away, and lift bans.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your group or your base outgrows the plan.

A real terminal into the container, beside the server log as it happens.

Every world, the server's settings and the logs, straight from the browser.

Back up your worlds and settings, and restore them when you need to.
A Core Keeper world is a long dig: the base around the Core, the farms, the automated mines and the bosses still waiting below. Hosted from someone's own game, it stops when they log off. A dedicated Core Keeper server keeps it there for the whole crew, whoever is playing.
Every plan has dedicated vCores and memory reserved for your server on a decentralized cloud of thousands of independent nodes across 50+ countries. Steam players join with the Game ID, and friends on the Epic Games Store, the Microsoft Store and GOG join by IP on the same server.
The fiddly parts are handled. Keep up to 30 worlds and switch between them, start new ones with their own mode and seed, or upload your single-player world. Upload mods from mod.io, make admins and lift bans from the browser. An outdated server refuses players on the new version, so this one checks Steam every 30 minutes and restarts onto a new build as soon as nobody is playing.
You still get an ordinary management panel: a file browser, a live terminal and backups. Plans start at $4.49/month, billing is pay-as-you-go with no contract, and your worlds are downloadable whenever you want them.
Dedicated Core Keeper hosting on the Flux decentralized cloud, with cross-play by IP, 30 world slots, mods, automatic updates, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start downloads the 570 MB server and is up in a few minutes

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no Xvfb, no ServerConfig.json, no port forwarding. Go from sign-up to a live server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 8, 16 or 32 players for the size of your group. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the world its name, pick its mode and deploy. Share the Game ID with Steam players, the join line with everyone else.
Dedicated Core Keeper hosting from $4.49/month, for 8, 16 or 32 players, with cross-play by IP, 30 world slots, mods, saves on every stop and backups on every plan.
We don't sell player slots. The player count on each plan is its starting Max Players: you can change it yourself in Deployment Settings, up to 100, though each plan is sized for its own figure. Core Keeper's own default is 8.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your Core Keeper server on a decentralized network of 6,554 Flux nodes across 52 countries. Pick the closest region for the best ping.
A Core Keeper server has a Game ID, which Steam players paste into Join via Game ID: it goes through Steam's relay and needs nothing opened. Players on the Epic Games Store, the Microsoft Store and GOG join by IP instead, with one line that holds the address, the port and the password. Both are kept on your server, never in the public app listing, and you can change either if it gets out.
The server keeps worlds in 30 slots and plays one. Switch between them, start a new world in Normal, Hard, Casual or Creative with the seed you want, or bring the world from your own game: it is the same file. Characters stay with each player.
Upload a mod's .zip from mod.io and switch mods on and off; they are kept on the data volume, so they survive the server moving to another node. Make anyone admin from the list of players who have played, and lift bans, without touching a file.
A server running an older build than the players refuses them. This one checks Steam for a new build every 30 minutes and restarts onto it as soon as nobody is playing, or within the hour, saving the world first. A daily restart at a time you choose keeps long sessions smooth.
Everything you need to set up, configure and share a Core Keeper dedicated server with your friends.


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