Core Keeper Dedicated Server Requirements

Core Keeper's server is light: a fresh world runs in about a gigabyte and a half. What grows is the world itself, as your group digs, builds and automates, and the player count.

Memory

Measured on a new world with nobody on (version 1.3.0.6): about 1.3 to 1.5 GB. Players, a large explored world and automation add to it, which is why the smallest plan here is 3 GB.

CPU

With nobody on, the server used about 4% of a core in our tests; it simulates the world at 20 ticks a second. Players spread across the map keep more of it active, which is when a second core helps. Pugstorm's default is 8 players, and its own note is that more players need more resources.

Hardware by plan

PlanCPURAMStoragePrice
8 Players1.5 vCores3 GB10 GB SSD$4.49/mo
16 Players2 vCores4.5 GB15 GB SSD$5.49/mo
32 Players2.5 vCores5.5 GB20 GB SSD$5.99/mo
Tip:The player figure is each plan's starting Max Players: you change it in Deployment Settings, up to 100, but the plans are sized for their own figure.

Disk

The install is about 570 MB. A world file starts at around 45 KB and grows as it is explored; backups and mods take the rest.

A display, even on a server

On Linux the server runs on Xvfb, a virtual display, because part of the world generation is drawn on the GPU. No graphics card is needed: a software renderer does it.

Ports

None, if every player is on Steam: they join by Game ID through Steam's relay. For players who join by IP (Epic, Microsoft Store, GOG), the server binds a UDP game port, 27015 by default, and the next one, 27016, for Steam's server query. Both must be reachable.

Frequently asked questions

How much RAM does a Core Keeper server need?

About 1.5 GB on a new world with nobody on, measured. 3 GB is a comfortable minimum for a group of up to 8; bigger groups and big worlds want 4 to 6 GB.

What ports does a Core Keeper server use?

None for Steam players, who join by Game ID. For players who join by IP: the UDP game port (27015 by default) and the one after it (27016).

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