Plans
| Plan | CPU | RAM | Storage | Price |
|---|---|---|---|---|
| 8 Players | 1.5 vCores | 3 GB | 10 GB SSD | $4.49/mo |
| 16 Players | 2 vCores | 4.5 GB | 15 GB SSD | $5.49/mo |
| 32 Players | 2.5 vCores | 5.5 GB | 20 GB SSD | $5.99/mo |
Tip:The player figure is each plan's starting Max Players: you change it in Deployment Settings, up to 100, but the plans are sized for their own figure. Core Keeper's default is 8.
Included on every plan
- The Game ID for Steam players and cross-play by IP for Epic, Microsoft Store and GOG.
- 30 world slots, new worlds with their own mode and seed, and your own world uploaded.
- Mods from mod.io, admins and bans from the browser.
- Saves on every stop, backups on every start and every six hours, and restarts onto new game builds.
- A file browser, a live terminal and backups. DDoS protection, and the world synced to a standby node.
Frequently asked questions
How much does a Core Keeper server cost?
On Flux, $4.49/month for 8 players (1.5 vCores, 3 GB), $5.49/month for 16 players (2 vCores, 4.5 GB) and $5.99/month for 32 players (2.5 vCores, 5.5 GB), with no contract.