Why Host Core Keeper on the Flux Decentralized Cloud

Most game hosting runs in one company's datacentre. Flux is built differently: thousands of independently operated nodes across 50+ countries, with your server given dedicated resources on one of them and its worlds kept on a standby.

One datacentre versus thousands of nodes

A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre, so one node failing is a local event rather than an outage.

Your server runs on one node, and its worlds, settings and mods are synced to a standby node. If the node it runs on goes away, the standby starts with them, and the Game ID your players use stays the same.

You choose where it runs

The region is picked at deploy time from 50+ countries. Place the server near the people playing on it.

What stays completely normal

  • A management panel: start, stop, restart, worlds, mods, admins, files, a terminal and backups.
  • Your friends join with the Game ID or by IP, as on any Core Keeper server.
  • A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
  • Your worlds, downloadable at any time. Nothing is locked in.

Frequently asked questions

What happens to my world if a node fails?

It is synced to a standby node, which takes over from the last save. The server saves on every stop and with the game's own autosave.

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