
Your Tenth World. Always Standing.
Deploy a Valheim 1.0 dedicated server on the Flux decentralized cloud. The Deep North, crossplay with Xbox, PlayStation 5 and Switch 2, BepInEx mods supported, hourly world backups, and a save replicated across independent nodes so one dead disk is never your whole world. From $3.93/month.
Full control of your Valheim server from the browser: settings, world files, mods, files and backups. No Linux, no SSH.
Overview
address, live CPU, RAM and disk, and the build it is running

World name, password, admin list, crossplay and the mod loader: every value the server was built with, editable after the fact.

Browse Thunderstore from the panel, install a mod with its dependencies, and switch each one on or off.

Whether the server is up, how much CPU, RAM and disk it is using, and which Valheim build it is running.

Place the world in any of 50+ countries, and see which of them have room for it right now.

Add RAM when the world outgrows its plan. For Valheim that is what decides the size, not the group.

A real terminal into the container: run commands and watch the server log as it happens.

Browse, edit, upload and download the world folder straight from the browser.

Your own backups alongside the hourly world archives the server writes itself. Restore either in a click.
Norse survival and building in a world you and nine others share — explored, felled and raised together, and still standing when you log back in.
Valheim drops you into the tenth Norse world as a fallen viking with an axe and nothing else. You clear the Meadows, push into the Black Forest, learn to smelt and to sail, and each biome you survive hands you the materials for the one after it. Progress is not a level number — it is what you have built, what you have mapped and what you can now craft.
That is exactly why the server matters more here than the client. A world hosted from one player’s machine only exists while that player is awake, and everyone else’s progress waits on them. A dedicated server keeps the world running on its own: bases stand, crops grow, the map you charted stays charted, and any of the ten of you can log in at three in the morning without asking permission from whoever happens to own the save.

Switch BepInEx on at deploy and drop plugin .dll files straight into your world's mod folder from the panel, with no SFTP and no rebuild

Steam, Xbox, Game Pass, PlayStation 5 and Switch 2 vikings share one world. Every port crossplay needs is published, and console players join with a code rather than an address

Your world folder lives on a volume mirrored across the independent nodes your server runs on, not one disk in one rack

Ten is Valheim's own limit, not ours. Plans differ by the CPU, RAM and disk behind those ten, which is what actually decides whether the Mistlands stutter

The server snapshots your world every hour and keeps three days of them, zipped, on the same volume you can browse from the panel

No steamcmd, no systemd unit, no port forwarding. The server installs itself and comes up listening
Choose the perfect plan for your needs. Deploy in minutes.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.
Every tier reaches Valheim's own limit of 10 concurrent players. The slot numbers above are plan names, not caps we enforce, and no host can exceed them. What the tiers differ in is memory, and Valheim uses memory in proportion to how much your group has built and explored rather than to how many of you are online. Size by the age of the world, not the size of the group.
Running your own Valheim server gives you the whole world: your rules, your mods, your bases and your save. Flux removes the part nobody enjoys: the steamcmd runs, the backup scripts, the ports and the 3am restarts. Servers here run Valheim 1.0, pulled from Steam on every start, so the Deep North is already there. You get a dedicated server with a world that is mirrored across independent nodes, so the failure that ends most self-hosted communities is not one disk away.
The whole world is a folder on your server volume since 1.0, browsable and downloadable as a zip whenever you like. There is no licence key, no account binding and nothing to lose by leaving.
Slots are not a licence you buy one at a time. You get the CPU, RAM and disk of your plan, and the slot figure is simply what that hardware comfortably serves. Install as many resources as it will carry.
Get the control of self-hosting without the maintenance. No steamcmd to run, no service unit to write, no ports to forward, no scramble after every game patch. It is all handled for you.
Flat monthly pricing from $3.93/month with hourly world backups included rather than sold as an add-on. No contract, and your world stays portable.
From sign-up to a world your group can join, in three steps, with no steamcmd to run, no service unit to write, no ports to forward.
Sign up in seconds with Google or email, choose a Starter, Standard, or Pro plan, and select a server region close to you. Your first week is free.
Click deploy and we provision a dedicated Valheim server on the Flux decentralized cloud, with the game, query and crossplay ports published, hourly backups scheduled and DDoS protection ready out of the box. The image installs the server itself, so there is no steamcmd step.
Share the address with PC players and the crossplay code with anyone on Xbox, PlayStation 5 or Switch 2, and start clearing the Meadows. Switch BepInEx on if you want mods, upload plugins from the panel, and set your admin list by platform ID. The world keeps running whether or not anyone is logged in.
Your server runs on Flux, a decentralized cloud spread across thousands of independent nodes. That means no single point of failure, DDoS protection and 99.9% uptime on every plan, a node near your players, and a world save replicated across machines instead of sitting on one disk in one rack.
Pick a plan, name your world, and the server installs itself and comes up listening in minutes

Enterprise-grade DDoS protection keeps your world reachable through attacks

Choose from 50+ countries so your vikings connect to a node near them

Real-time performance monitoring with automatic alerts
Card payments or SSP and Zelcore crypto wallets, with flat monthly pricing for resources, with no slot surcharges or hidden add-ons

Distributed network architecture ensures maximum availability

Scheduled world backups ship with every plan instead of being a paid add-on

No single point of failure across thousands of independent nodes
Every Valheim host will sell you slots, and every one of them caps out at the same ten players, in 1.0 as in early access. What decides whether your world survives its first year is further down the list: whether backups are included and how long they are kept, how many machines your world lives on, and whether the crossplay port is actually published.
| Feature | Valheim on Flux | Typical Valheim host |
|---|---|---|
| What you pay for | The CPU, RAM and disk behind the world | Usually billed per player slot |
| World backups | Hourly, three days kept, downloadable | Varies by host, worth checking the retention |
| Where your world lives | Replicated across independent nodes | One machine, in one data centre |
| Crossplay port (UDP 2458) | Published on every server | Worth checking, some enable crossplay without it |
| Mods (BepInEx) | A switch at deploy, plugins upload from the panel | Varies by host, from one-click to SSH only |
| Commitment | $3.93/mo, billed monthly, no contract | Best rates often need an annual term |

Your server runs on a decentralized network of 5,862 servers across 52 countries
New to running your own world? These in-depth guides cover setup, hardware requirements, crossplay and mods, and how managed hosting compares with doing it on a VPS.


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