
Rent a dedicated Sons of the Forest server from $8.49/mo. Every server setting and custom game rule in your browser, save slots, your co-op save uploaded, owners and backups.
Host your own Sons of the Forest dedicated server on the Flux decentralized cloud. Always online for up to 8 friends, whoever is playing. Every server setting and every custom game rule in a form, save slots with new worlds in any mode, bring your co-op save, server owners by SteamID, saves on every stop, automatic game updates, daily restarts and backups. Plans from $8.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your Sons of the Forest server from the browser: every server setting and custom game rule, save slots, your co-op save, owners, files, backups and the live server log. No SSH.
Overview
status, players, the save slot being played and what the server will do next

Whether your server is up, who is on, the address to join, and how much CPU and RAM it uses right now.

Every server setting and custom game rule in a form, save slots to switch between, new worlds in any mode and your co-op save uploaded.

Add the SteamIDs that run the server in game, or paste a Steam profile link, and take them off again.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your group or your base outgrows the plan.

A terminal into the container beside the game's log as it happens. The game itself has no console commands.

Every save slot, the server's settings and the logs, straight from the browser.

Back up your saves and settings, and restore them when you need to.
A Sons of the Forest island is a long story: the base on the cliff, the traps, the caves still unexplored. Played in co-op, it lives on the host's PC and stops when they log off. A dedicated Sons of the Forest server keeps it there for the whole group, whoever is playing.
Every plan has dedicated vCores and memory reserved for your server on a decentralized cloud of thousands of independent nodes across 50+ countries, sized for a server that holds the whole island in memory, so every plan starts at 9 GB.
The fiddly parts are handled. Every server setting and every custom game rule is a field in a form, with the game's own default. Keep several worlds in save slots, start new ones in any mode, or upload the save you played in co-op. Add the owners who run the server in game by SteamID or profile link. A server behind the game refuses players, so this one checks Steam every 30 minutes and restarts onto a new build as soon as nobody is playing.
You still get an ordinary management panel: a file browser, a live terminal and backups. Plans start at $8.49/month, billing is pay-as-you-go with no contract, and your saves are downloadable whenever you want them.
Dedicated Sons of the Forest hosting on the Flux decentralized cloud, with a full settings form, custom game mode, save slots, automatic updates, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start downloads the 3.4 GB server and loads the island in about three minutes

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no Wine, no dedicatedserver.cfg to edit, no port forwarding. Go from sign-up to a live server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 4 Players, 8 Players or 8 Players Plus for the size of your group and your bases. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the server its name, a password if you want one and a game mode, and deploy. Your friends find it by name in the in-game server list.
Dedicated Sons of the Forest hosting from $8.49/month, for 4 or the full 8 players, with every server setting and custom game rule in your browser, save slots, saves on every stop and backups on every plan.
We don't sell player slots. Sons of the Forest allows at most 8 players on a dedicated server. The 4 Players plan starts at 4 slots; you can change Max Players yourself in the Server Settings tab, from 1 to 8. The two 8-player plans differ in headroom: the Plus plan has the memory and cores for big bases and long saves.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your Sons of the Forest server on a decentralized network of 6,381 Flux nodes across 54 countries. Pick the closest region for the best ping.
A Sons of the Forest server reads one JSON file, dedicatedserver.cfg, as it starts. Here every key in it is a field: name, password, player slots, game mode, autosave interval, the idle and active tick rates, time passing with nobody on, logging. The ports are the deployment's, because the server must bind exactly the ones the network publishes.
Pick Custom and set enemy spawns, health, damage, armour and aggression, animals and search parties, the starting season, season and day length, rain, cold, hunger and stat damage, food and ammo in containers, building strength, one-hit trees and more. A world keeps the rules it was made with, so the panel applies them to a new world, in a slot of its own, and keeps the old one.
The server keeps worlds in numbered save slots and plays one. Switch between them, start a new one in any mode, download any slot, or upload the save your group played in co-op: zip its folder from the host's PC, or take its SaveData.zip, and it lands in an empty slot, never over a world.
The world is saved the moment the server is asked to stop, and every slot is backed up on every start and every six hours. A server running an older build than the players refuses them, so this one checks Steam every 30 minutes and restarts onto a new build as soon as nobody is playing, or within the hour.
Everything you need to set up, configure and share a Sons of the Forest dedicated server with your friends.


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