
RuneScape: Dragonwilds Server Hosting on the Decentralized Cloud
Host your own RuneScape: Dragonwilds dedicated server on the Flux decentralized cloud. Survive Ashenfall with up to 6 players on a world that stays online after you log off — deploy in under 30 seconds, with enterprise-grade DDoS protection, 99.9% uptime and nodes in 50+ countries. Plans from $4.19/month.
Full control of your Dragonwilds server from the browser: settings, files, backups and a real terminal. No SteamCMD, no SSH.
Overview
status, address and hardware at a glance

Whether Ashenfall is up, and how much CPU, RAM and disk it is using right now.

World name, admin and join passwords, and the owner Player ID — edited here and written into the server config on the next restart.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your group outgrows the plan it started on.

A real terminal into the container: watch the Steam download on first boot and the server log as it happens.

Browse, edit, upload and download the server files — including your world saves — straight from the browser.

Your own backups of the whole server volume, restorable in a click.
RuneScape: Dragonwilds is a co-op game for a small, committed group — six players is as large as a world gets. That makes the world itself the thing worth protecting. Host it from your own game and it exists only while you are playing, and everyone else is dropped the moment you stop. A dedicated Dragonwilds server keeps Ashenfall running around the clock, so your group logs in on its own schedule and nobody's progress depends on one person being at their desk.
Flux is a decentralized cloud that runs on thousands of independent nodes across 50+ countries, rather than in a single company's datacentre. There is no shared centre to lose: the failure of any one node is a local event, not an outage. Your plan reserves its own CPU and RAM instead of taking a slice of a shared box — which matters more here than in most games, because a Dragonwilds server is sized at about 2 GB plus 1 GB per player and has no slack to give away.
The awkward parts of running one are handled. The single UDP port the game needs is opened and routed with the same number inside and out — the mismatch that otherwise drops joining players back to the title screen with nothing in the log to explain it. Enterprise-grade DDoS protection is included on every plan. And the server revalidates its game files against Steam on every start, so moving onto a new build — the 1.0 release included — is a restart rather than a maintenance job.
You still get an ordinary management panel: start, stop and restart the server, change its settings, browse and edit the files, open a live terminal, and take backups of your world. Plans start at $4.19/month, billing is pay-as-you-go with no contract, and your world files are downloadable whenever you want them — there is nothing to be locked into.
Dedicated RuneScape: Dragonwilds server hosting on the Flux decentralized cloud — instant deploy, DDoS protection, and 50+ global locations
Launch your game server in under 30 seconds with automated deployment

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no DepotDownloader, no port forwarding. Go from sign-up to a live dedicated server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose the tier that fits your group: 4 GB for two, 6 GB for four, or 8 GB for a full six-player world. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so Ashenfall runs close to your players for the lowest latency.
Paste your in-game Player ID, name the world, and deploy. The first boot downloads the game files from Steam, so give it ten to twenty minutes before you go looking for it.
Dedicated RuneScape: Dragonwilds hosting from $4.19/month — pick the plan that fits your group and be in Ashenfall in minutes.
We don't sell player slots. The player count on each plan is a guide to what its CPU and RAM handle comfortably, not a limit we enforce: the server wants about 2 GB plus 1 GB per player, so six players want the 8 GB plan. Dragonwilds itself holds six players to a world — that is the game's limit, not ours.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your RuneScape: Dragonwilds dedicated server on a decentralized network of 5,862 Flux nodes across 52 countries — pick the closest region for the best ping.
A Dragonwilds world holds six players. That is Jagex's limit rather than ours, it is enforced by the game, and leaving Early Access at 1.0 does not raise it — so no plan here or anywhere else sells a seventh seat. What we also do not do is sell you those six in instalments: every tier runs the full six. The plans differ in memory, because the server wants roughly 2 GB plus 1 GB per player — 4 GB is comfortable for two, 6 GB for four, 8 GB for a full six. The number beside a plan is what that memory carries well, not a gate.
Your server revalidates its game files against Steam every time it starts, so when Jagex ships a build the way onto it is to restart — no image to swap, no DepotDownloader to re-run, no version mismatch locking your group out. That is also how a server moves onto the 1.0 release. The trade is that starts are not instant: budget ten to twenty minutes for the very first boot, while the whole game downloads.
Dragonwilds rides on a single UDP port, and it insists the internal and external numbers match — get that wrong when self-hosting and the world is found, the join begins, and the player lands back on the title screen with nothing in the log to explain it. On Flux the port is opened and routed for you with the numbers matched, so that entire class of problem does not arise.
The server writes its configuration file fresh from your settings on every start. Change the world name, the admin password or the owner's Player ID in the dashboard, restart, and the file on disk is rewritten to match — what you see in the panel is always what the server is running. You still get a full web file browser with an editor, a live terminal and backups for everything else.
Enterprise-grade DDoS protection is included on every server at no extra cost, so your world stays reachable under attack. Running on the distributed Flux node network means there is no single point of failure, backing a 99.9% uptime target and 24/7 monitoring that keeps your Dragonwilds server online while you play.
Choose from 50+ countries at deploy time. In a six-player co-op game latency is felt directly, and putting the server near the people playing on it is the single most effective thing you can do for how it feels — one dropdown, no support ticket.
Everything you need to set up, share and run a Dragonwilds dedicated server for your group.


Everything you need to know about our hosting service
Still have questions?
Join our Discord community →