One datacentre versus thousands of nodes
A traditional host concentrates risk by design: one facility, one network, one operator. When that facility has a bad day, everything in it has a bad day. A decentralized network has no such centre — nodes are run by different people in different countries on different connections, so the failure of any one of them is a local event rather than an outage.
For a Dragonwilds world, which is a small persistent thing your group relies on being there, that redundancy is the feature. The world does not care how large the network behind it is; it cares that it is still running on Thursday.
Dedicated resources, not a shared slice
Each plan here reserves its CPU and RAM. That matters more for Dragonwilds than for a game that scales with world size, because its requirements are dominated by the number of connected players — a server sized at 2 GB plus 1 GB per player has no slack to lose to a noisy neighbour.
Choosing where it runs
You pick the region at deploy time from 50+ countries. Latency in a six-player co-op game is felt directly, so putting the server near the people playing on it is the single most effective thing you can do for how it feels — and it takes one dropdown.
What stays completely normal
- A management panel: start, stop, restart, settings, files, terminal, backups.
- A conventional payment flow — card through Stripe, or FLUX via ZelCore or SSP.
- Support by ticket, answered by email.
- Your world files, which you can download at any time. Nothing is locked in.
Decentralized describes where the compute comes from, not how the product behaves. Deploying a server here is the same handful of clicks it is anywhere else.
The economics
Node operators compete to host workloads, which is what keeps a full six-player Dragonwilds world at $7.13 a month with dedicated resources and DDoS protection included. There are no egress fees and no contract.
Frequently asked questions
What is decentralized game server hosting?
Hosting on a network of independently operated nodes rather than in one company's datacentre. Your Dragonwilds server runs on one node with dedicated resources, and the network as a whole has no single point of failure.
Is a decentralized Dragonwilds server slower?
No. Your server runs on one machine like any other host's, and you choose its region from 50+ countries — so you can usually place it closer to your players than a host with a handful of datacentres can.
Can I move my world off Flux later?
Yes. World files are downloadable from the file browser at any time. There is no lock-in and no egress fee.
Does decentralized mean harder to use?
No. There is an ordinary dashboard with start, stop, restart, settings, files, a terminal and backups, and deployment takes about 30 seconds.