Why Host Factorio on the Flux Decentralized Cloud

Most game hosting runs in one company's datacentre. Flux is built differently: thousands of independently operated nodes across 50+ countries, with your server given dedicated resources on one of them and its saves kept on a standby. Here is what that changes for a factory.

One datacentre versus thousands of nodes

A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre. Its nodes are run by different people in different countries, so one of them failing is a local event rather than an outage.

Your server runs on one node, and its saves, mods and settings are synced to a standby node. If the node it runs on goes away, the standby starts from the last save.

Dedicated cores, not a shared slice

Factorio's simulation runs sixty times a second, and the whole game slows for everyone when the server falls behind. Each plan reserves its vCores and memory for your server, so a neighbour cannot take them.

You choose where it runs

The region is picked at deploy time from 50+ countries. Place the server near the people playing on it and every belt feels responsive.

What stays completely normal

  • A management panel: start, stop, restart, settings, an RCON console, files, a terminal and backups.
  • The server in Factorio's public list once it has a factorio.com token, or joined by address.
  • A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
  • Your saves, downloadable at any time. Nothing is locked in.

Frequently asked questions

What is decentralized game server hosting?

Hosting on a network of independently operated nodes rather than in one company's datacentre. Your server runs on one node with dedicated resources, and the network as a whole has no single point of failure.

What happens to my factory if a node fails?

The saves are synced to a standby node, which takes over from the last save.

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