Memory
Measured on Gateway with the AI on and nobody playing (build 24664709): 1.2 to 1.3 GB. Every player keeps a part of the map alive, and the AI spawns wildlife around them, so memory grows with players times AI density. The plans here start at 6 GB for that reason.
CPU
Idle, the server used 5 to 10% of one core in our tests. Players, AI and migrations are what it works on, and a busy 100-player server keeps several cores in use.
Hardware by plan
| Plan | CPU | RAM | Storage | Price |
|---|---|---|---|---|
| 30 Players | 2 vCores | 6 GB | 15 GB SSD | $6.49/mo |
| 60 Players | 3 vCores | 10 GB | 20 GB SSD | $8.49/mo |
| 100 Players | 4 vCores | 16 GB | 25 GB SSD | $11.49/mo |
Disk
The install is about 1.5 GB. The player database, Game.ini, the logs and the backups take the rest; replays, if players record them, take more.
Ports
| Port | Protocol | What | Public? |
|---|---|---|---|
| 7777 | UDP | The game | Yes |
| 10000 | TCP | The join queue | Yes, if the queue is on |
| 8888 | TCP | RCON | Never |
There is no Steam query port: an Evrima server lists itself through Epic Online Services.
Frequently asked questions
How much RAM does an Evrima server need?
About 1.2 GB empty with the AI on, measured. For a community, plan around 6 GB for 30 players, 10 GB for 60 and 16 GB for 100; dense AI wants more.
What ports does an Evrima server use?
UDP 7777 for the game and TCP 10000 for the join queue. The RCON (TCP 8888) should never be public.