One datacentre versus thousands of nodes
A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre. Its nodes are run by different people in different countries, so one of them failing is a local event rather than an outage.
Your ARK server runs on one node, and its save is synced to a standby node. If the node it runs on goes away, the standby starts with the world as it was last saved.
Dedicated memory, not a shared slice
ARK: Survival Ascended lives and dies by memory: around 11 GB before anyone joins. Each plan reserves its memory and vCores for your server, so a neighbour cannot take them when your tribe is at its busiest.
You choose where it runs
The region is picked at deploy time from 50+ countries. Place the server near the people playing on it and every fight feels better.
What stays completely normal
- A management panel: start, stop, restart, rates, an RCON console, files, a terminal and backups.
- The server in the in-game unofficial list, on PC and consoles, found by name like any other.
- A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
- Your world and settings, downloadable at any time. Nothing is locked in.
Frequently asked questions
What is decentralized game server hosting?
Hosting on a network of independently operated nodes rather than in one company's datacentre. Your ARK server runs on one node with dedicated resources, and the network as a whole has no single point of failure.
What happens to my ARK world if a node fails?
The save is synced to a standby node, which takes over with the world as it was last saved.
Can I move my ARK world off Flux later?
Yes. Download the world as a zip from the World section of the Backup tab at any time, and the settings files from the file browser. There is no lock-in and no egress fee.