Find the project ID
Every mod's CurseForge page shows its Project ID in the About section. That number, not the mod's name, is what the server takes.
Add it to the server
- On Flux, open your server's Mods tab: search CurseForge and add mods with a click, or paste a project ID.
- Put them in load order with the arrows, a map or total conversion first.
- Apply changes. The server redeploys, downloads the new mods and loads them.
Self-hosted, the same list goes on the launch line as -mods=927090,877752 (Wildcard's Winter Wonderland and Fear Ascended event mods).
Things to know
- Load order matters: a mod that changes another one goes after it.
- On a crossplay server, use mods that support consoles, or console players cannot join. The Mods tab shows each mod's platforms and flags the PC-only ones.
- Applying a new list redeploys the server, so make every change first and apply them together.
- Mods add to the server's memory use. A long list is what the 20 and 24 GB plans are for.
- A mod that conflicts with BattlEye says so on its page; BattlEye can be switched off in Deployment Settings.
Frequently asked questions
Where do ARK: Survival Ascended mods come from?
CurseForge. The server downloads them itself from the list of project IDs it is given.
How do I find an ASA mod ID?
On the mod's CurseForge page, in the About section, as Project ID.
Do I need to upload mod files to the server?
No. List the project IDs and the server downloads them on its next start.