One datacentre versus thousands of nodes
A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre. Its nodes are run by different people in different countries, so one of them failing is a local event rather than an outage.
Your server runs on one node, and its profile, with the session saves, is synced to a standby node. If the node it runs on goes away, the standby starts and restores the session from the last save: we tested exactly that before the first server was sold.
Dedicated cores, not a shared slice
Arma Reforger lives on CPU: the server simulates every player, vehicle and AI group. Each plan reserves its vCores and memory for your server, so a neighbour cannot take them during your Saturday operation.
You choose where it runs
The region is picked at deploy time from 50+ countries. Place the server near the people playing on it and every firefight feels better.
What stays completely normal
- A management panel: start, stop, restart, settings, mods, an RCON console, files, a terminal and backups.
- The server in the in-game browser, on PC and consoles, found by name like any other.
- A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
- Your saves and logs, downloadable at any time. Nothing is locked in.
Frequently asked questions
What is decentralized game server hosting?
Hosting on a network of independently operated nodes rather than in one company's datacentre. Your server runs on one node with dedicated resources, and the network as a whole has no single point of failure.
What happens to my Conflict progress if a node fails?
The session save is synced to a standby node, which takes over and restores the session from the last save.