Memory
Measured on an empty Conflict Everon (server 1.8.0.13): about 3 GB of RAM in use before anyone joins, and close to 4 GB with two small mods. Players, AI and bigger mods add to it, which is why the plans grow with the player count.
CPU is the real limit
Conflict simulates AI groups, vehicles and every player on the server, and the server's frame rate is what players feel as smoothness. More players and more AI need more cores, which is what the 4 and 6 vCore plans are for.
Hardware by plan
| Plan | CPU | RAM | Storage | Price |
|---|---|---|---|---|
| 32 Players | 3 vCores | 6 GB | 30 GB SSD | $7.49/mo |
| 64 Players | 4 vCores | 10 GB | 40 GB SSD | $9.49/mo |
| 128 Players | 6 vCores | 16 GB | 60 GB SSD | $13.49/mo |
Disk
The server install is about 10 GB. Workshop mods download beside it, with everything they depend on, and a large one is large: RHS - Status Quo pulls in two content packs of 6.3 GB and 2.2 GB. The Mods tab shows each mod's size before you add it.
Ports
- UDP 2001 by default for the game. The server tells Bohemia's backend the port it bound, so the port players reach must be the port it binds.
- UDP 17777 by default for the Steam query (A2S), which status tools use.
- UDP 19999 by default for BattlEye RCon, when an RCON password is set.
Frequently asked questions
How much RAM does an Arma Reforger server need?
About 3 GB for an empty Conflict Everon, more with players, AI and mods. 6 GB is a comfortable floor for a small server, 10 to 16 GB for 64 to 128 players and modpacks.
What ports does an Arma Reforger server use?
UDP 2001 for the game, UDP 17777 for the Steam query, and UDP 19999 for BattlEye RCon if it is enabled. All three can be changed in the server config.
How much disk does an Arma Reforger server need?
About 10 GB for the server itself, plus your mods: a big mod such as RHS adds more than 8 GB with its dependencies.