The plans
| Plan | CPU | RAM | Storage | Price |
|---|---|---|---|---|
| 32 Players | 3 vCores | 6 GB | 30 GB SSD | $7.49/mo |
| 64 Players | 4 vCores | 10 GB | 40 GB SSD | $9.49/mo |
| 128 Players | 6 vCores | 16 GB | 60 GB SSD | $13.49/mo |
Tip:The player figure is each plan's starting Max Players. You can change it yourself in Deployment Settings, up to 128.
Which one
- 32 players: a unit, a mil-sim group, Combat Ops co-op or a small Conflict server.
- 64 players: the usual community Conflict server, with room for a modpack.
- 128 players: full-scale Conflict at the game's maximum, and large modpacks.
Included on every plan
- Crossplay with Xbox and PlayStation 5, or PC and Xbox, or PC only.
- Every official scenario, and scenarios from Workshop mods.
- Workshop mods, searched from the dashboard.
- A BattlEye RCon console, a file browser, a live terminal and backups.
- DDoS protection, and the session save synced to a standby node.
Frequently asked questions
How much does an Arma Reforger server cost?
On Flux, $7.49/month for 32 players (3 vCores, 6 GB), $9.49/month for 64 players (4 vCores, 10 GB) and $13.49/month for 128 players (6 vCores, 16 GB), with no contract.
Can I run 128 players on the smaller plans?
Max Players is yours to set, up to 128, on any plan. Whether the server keeps up is a question of CPU, which is why the 128-player plan has six cores.