One datacentre versus thousands of nodes
A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre, so one node failing is a local event rather than an outage for everyone.
Your server runs on one node, and its settings, bans, map cycle and workshop list are synced to a standby node. If the node it runs on goes away, the standby starts with them. The 32 GB game install is downloaded again on the new node.
You choose where it runs
The region is picked at deploy time from 50+ countries. Place the server near the people playing on it.
What stays completely normal
- A management panel: start, stop, restart, settings, maps, workshop, players, files, a terminal and backups.
- Your squad joins from the game's server browser, as on any Killing Floor 2 server.
- A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
- Your settings, downloadable at any time. Nothing is locked in.
Frequently asked questions
What happens if a node fails?
The settings, bans, map cycle and workshop list are synced to a standby node, which takes over from the last sync. The server downloads its files again there, which takes a while for a 32 GB game, and the match in progress starts over.