
Rent a dedicated Killing Floor 2 server from $5.49/mo. Every server setting in your browser, a map cycle editor, Steam Workshop maps, live players with kick and ban.
Host your own Killing Floor 2 dedicated server on the Flux decentralized cloud. Always online for your squad of 6 (12 in Versus Survival), whoever is playing. Every server setting in a form, a map cycle you can edit, Steam Workshop maps and mutators, a live player list with kick and ban, automatic game updates, daily restarts and backups. Plans from $5.49/month, with DDoS protection and nodes in 50+ countries.
Full control of your Killing Floor 2 server from the browser: every server setting, the map cycle, workshop maps and mutators, players with kick and ban, files, backups and the live server log. No SSH.
Overview
status, players, the map and mode being played, workshop items and what the server will do next

Whether your server is up, what it is playing, who is on, the address to join, and how much CPU and RAM it uses right now.

Every ini setting in a form, the map cycle, and Steam Workshop maps and mutators by number or link.

See who is on with their SteamID, kick or ban with a click, and keep a ban list by ID or profile link.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your workshop content or your squad outgrows the plan.

A terminal into the container beside the game's log as it happens.

The settings, the workshop downloads and the logs, straight from the browser.

Back up your settings, bans and map cycle, and restore them when you need to.
A squad that plays every night wants the same server every night: your map cycle, your difficulty, the workshop maps you all downloaded. Hosted from a PC it stops when the host logs off. A dedicated Killing Floor 2 server keeps it there for the whole squad, and the server software is free.
Every plan has dedicated vCores and memory reserved for your server on a decentralized cloud of thousands of independent nodes across 50+ countries. Squad and Squad Plus run the game's 6 players with 4 and 5 GB; Versus has 8 GB and 4 cores for Versus Survival's 12.
The fiddly parts are handled. Every server setting is a field in a form, with the game's own default: mode, difficulty, match length, friendly fire, voting, chat, tick rate. Edit the map cycle and switch the running match to any map, add Steam Workshop maps and mutators by their number, and see who is on with kick and ban one click away. A server behind the game refuses players, so this one checks Steam every 30 minutes and restarts onto a new build as soon as nobody is playing.
One thing to know: Killing Floor 2 stores no saves, so there is no world to lose. A restart ends the wave in progress and nothing more, which is why the daily restart and game updates wait for an empty server.
You still get an ordinary management panel: a file browser, a live terminal and backups of the settings. Plans start at $5.49/month, billing is pay-as-you-go with no contract.
Dedicated Killing Floor 2 hosting on the Flux decentralized cloud, with a full settings form, a map cycle editor, Steam Workshop maps, kick and ban, automatic updates, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start downloads the 32 GB server, then it is up in half a minute

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no launch options to write, no port forwarding. Go from sign-up to a live server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose Squad or Squad Plus for a 6-player squad, or Versus for 12-player Versus Survival. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the server its name and an admin password, pick the mode and difficulty, and deploy. Your squad finds it by name in the game's server browser.
Dedicated Killing Floor 2 hosting from $5.49/month, for a 6-player squad or 12-player Versus, with every server setting in your browser, workshop maps, a live player list and backups on every plan.
We don't sell player slots. The game allows 6 players in Survival, Weekly, Endless and Objective, and 12 in Versus Survival; Max Players starts at the plan's figure and can be set up to that limit on any plan. Squad Plus has the extra core, memory and disk for large workshop maps and mutators.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your Killing Floor 2 server on a decentralized network of 6,592 Flux nodes across 53 countries. Pick the closest region for the best ping.
A Killing Floor 2 server takes its mode, difficulty and first map from its start command and everything else from ini files that the running game rewrites from memory, which is why hand-edits to them vanish. Here the name, the passwords, the mode, the difficulty, the match length, friendly fire, the delays, the votes, the chat and the tick rate are fields with the game's own defaults, checked before they are saved; the server keeps your changes and applies them when it restarts, in under a minute.
The Maps tab lists the official maps and any workshop maps the server has downloaded. Put them in the cycle, choose the one the server starts on, or press Play now to change the running match. The Workshop tab takes an item's number or its link, checks it exists, and on the next start the server downloads it, loads it and tells your players' games to fetch it.
The Players & Bans tab lists who is on with their SteamIDs and pings, kicks or bans with a click, and edits the ban list by SteamID or profile link. It talks to the game's own web admin from inside the server, so nothing extra is opened to the internet. It needs the admin password, which the deploy form requires.
Killing Floor 2 keeps no saves, so what is backed up is your configuration: settings, bans, the map cycle and the workshop list, on start and every six hours, with restore and download. A server running an older build than the game refuses players on the new version, so this one checks Steam every 30 minutes and restarts onto a new build once the server is empty, or within the hour.
Everything you need to set up, configure and share a Killing Floor 2 dedicated server with your squad.


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