
Rent a dedicated SCUM server from $10.99/mo. All 437 server settings in your browser, admins, bans and whitelist, raid and economy rules, backups and automatic updates.
Host your own SCUM dedicated server on the Flux decentralized cloud. Always online, whoever is playing. Every ServerSettings.ini setting in a searchable form, admins, bans, whitelist and a private-server list by SteamID, raid times and economy rules, wipes, backups with restore and a save brought from another server, automatic game updates and daily restarts. Plans from $10.99/month, with DDoS protection and nodes in 50+ countries.
Full control of your SCUM server from the browser: every server setting, admins and bans, raid and economy rules, files, backups and the live server log. No SSH.
Overview
status, players, the save's size, when its copy was last made and what the server will do next

Whether your server is up, who is on, the address to join, and how much CPU and RAM it uses right now.

All 437 settings of ServerSettings.ini in a searchable form, and the raid, economy and notification files.

Admins, bans, a whitelist and a private-server list by SteamID or profile link, with the names the save knows, and who is online.

Place the server in any of 50+ countries, and see which of them have room for it right now.

Add CPU, RAM or disk when your community or your island outgrows the plan.

A terminal into the container beside the game's log as it happens. The game itself has no console commands.

The settings, the player lists, the rule files and the logs, straight from the browser.

Back up your save and settings, restore them, and bring a save from another server.
A SCUM island is a long project: the base you built, the vehicles you collected, the squad you survived with. Played peer to peer, it lives on the host's PC and stops when the host does. A dedicated server keeps it running whoever is online, and a rented one keeps it running without a machine of yours that has to stay on.
SCUM is also a heavy server: with the island loaded and nobody on it, ours holds about 10.6 GB of RAM, which is why the plans start at 14 GB. Every plan has dedicated vCores and memory reserved for your server on a decentralized cloud of thousands of independent nodes across 50+ countries, so you can place it near your players, and your save is copied to a standby node.
The fiddly parts are handled. All 437 settings of ServerSettings.ini are fields in a searchable form, each with the game's own default. Admins, bans, a whitelist and a private-server list are managed by SteamID. Raid times, the trader economy and scheduled messages are edited with a JSON check, and the game's updates are installed for you.
One thing to know, because we measured it: the SCUM server cannot be told to save, and a stop ends it at once. Its save is a database it writes to all the time, so a stop or a restart loses at most the last moments, and the image copies the database consistently every five minutes and backs it up on start and every six hours.
You still get an ordinary management panel: a file browser, a live terminal and backups. Plans start at $10.99/month, billing is pay-as-you-go, and there is no contract.
Dedicated SCUM hosting on the Flux decentralized cloud, with a full settings form, player lists, raid and economy rules, automatic updates, DDoS protection and 50+ global locations
Provisioned in about 30 seconds; the first start downloads the 15.5 GB server and loads the island, which takes a while longer

Enterprise-grade DDoS protection keeps your server online during attacks

Choose from 50+ countries worldwide to minimize latency for players

Real-time performance monitoring with automatic alerts
Only pay for resources you use with transparent, flexible pricing

Distributed network architecture ensures maximum availability

Save up to 70% compared to traditional cloud providers

No single point of failure across thousands of independent nodes
No SteamCMD, no Wine, no launch arguments to write, no port forwarding. Go from sign-up to a live server in four steps.
Sign up free in seconds with Google, email, or a Flux (ZelCore / SSP) wallet. No commitment.
Choose 16, 32 or 64 Players for the size of your community. You can change it later from the dashboard.
Select a server location from 50+ countries worldwide so your server runs close to your players.
Give the server its name, a password if you want one and your SteamID as admin, and deploy. Your players find it by name in the in-game server list.
Dedicated SCUM hosting from $10.99/month, for 16, 32 or 64 players, with all 437 server settings in your browser, admins, bans, raid and economy rules and backups on every plan.
We don't sell player slots. The player count of a plan is the number its CPU and RAM are sized for, not a cap. Max Players starts there and you can set a higher number in Deployment Settings or the Server Settings tab. A bigger plan has more CPU and RAM for a crowded server.
*The first week is free for customers new to Flux Cloud: one free week per account, not per app or per server. It takes no card and ends on its own after 7 days unless you choose to keep the server. If you've deployed any app on Flux before, standard pricing applies. Our 30-day money-back guarantee covers your first paid month, whether or not you took the free week first.

Deploy your SCUM server on a decentralized network of 6,337 Flux nodes across 54 countries. Pick the closest region for the best ping.
A SCUM server takes all its rules from one file, ServerSettings.ini, with 437 keys. Here every one of them is a field: a switch for a yes or no, a number, a time, or text, with the game's own default beside any value you change and a button to go back to it. They are grouped (server, wipes, time of day, respawn, vehicles, damage, encounters, enemies, animals, bunkers, cargo drops) and searchable, and the form refuses a value of the wrong type before it touches the file.
Add players by SteamID64 or by pasting their Steam profile link. The Player Lists tab keeps admins, bans, a whitelist for when the server is full, a private-server list, silenced players and the players who may change settings in the game, and shows the name the save knows beside each number and who is online.
The game reads RaidTimes.json, EconomyOverride.json and Notifications.json for raid windows, trader prices and funds, and scheduled messages. The Rules tab edits them as text with a JSON check, and the server restarts onto them when you save.
The save is one database the game keeps open, so it is copied with SQLite's own backup, never as a plain file. The copy on the synced volume is refreshed every five minutes and when the server stops; backups are made on start, every six hours and before a restore, and you can restore or download any, or bring the SCUM.db of another server. The server cannot be told to save, so a stop loses at most the last moments. It installs the newest game build on every start and restarts onto a new one once nobody is playing.
Everything you need to set up, configure and share a SCUM dedicated server with your community.


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