Killing Floor 2 Server Settings Explained

The server reads its settings from LinuxServer-KFGame.ini and LinuxServer-KFEngine.ini in its config folder. The table lists the ones that matter, with the game's own defaults.

Where the settings live

Name, passwords, rules, voting, chat and the ban list are in LinuxServer-KFGame.ini; the tick rate and the workshop list are in LinuxServer-KFEngine.ini; the web admin is in KFWeb.ini. Mode, difficulty, match length, max players and the first map are not in a file: they are the options of the server's start command.

Tip:Edit the files only while the server is stopped. A running server rewrites them from memory (at a ban, a map change or a web admin save) and undoes what you changed.

The settings

SettingDefaultRangeWhat it does
Server nameKilling Floor 2 ServerWhat players see in the in-game server browser. No double quote, ? or &.
Join passwordnonePlayers type it to join. No spaces, quotes, ?, & or =. Empty: anyone who finds the server can join.
Admin passwordnoneFor the in-game admin login (the console) and for this panel's live player list, kicks and bans, which use the game's web admin. Without one the web admin is off.
Message of the daythe game's own textShown to players when they join. \n starts a new line.
Banner image linkthe game's own textAn image shown above the message of the day. Starts with http:// or https://.
Website linkhttp://killingfloor2.com/The link under the message of the day.
Clan mottoThis is the clan motto.A line of text shown under the banner.
Game modeSurvivalSurvival, Weekly Outbreak, Endless, Versus Survival, ObjectiveWhat the server plays. Versus Survival is the only mode with 12 players; the others stop at 6.
DifficultyNormalNormal, Hard, Suicidal, Hell on EarthSurvival, Endless and Objective. Weekly and Versus set their own.
Match lengthShort (4 waves)Short (4 waves), Medium (7 waves), Long (10 waves)Survival only: how many waves before the boss.
Max players61 to 12The game allows 6 in Survival, Weekly, Endless and Objective, and 12 in Versus Survival; it lowers a higher number to its limit. Your plan names the number its CPU and RAM are sized for.
Friendly fire00 to 1How much of the damage players do to each other lands: 0 is none, 1 is all of it.
No weapon pickupsoffon / offPlayers cannot pick up weapons dropped by others.
No team collisionoffon / offPlayers walk through each other.
Ready-up time900 to 3600How long the game waits for players to ready up before the first wave.
Start delay40 to 3600The pause between everyone being ready and the first wave.
End-of-match delay150 to 3600How long the end screen stays before the server moves on to the next map.
Wait for playersonon / offThe match does not start until the minimum number of players is in.
Minimum players to start11 to 12Used when Wait for players is on.
Spectator slots20 to 3600How many players can watch without playing.
Kick idle players after00 (never), or up to 3600A player who does nothing for this long is kicked. 0: never.
Admins can pauseoffon / offA logged-in admin can pause the game from the console.
No kick votesoffon / offPlayers cannot vote to kick someone. Admins can still kick.
Votes needed to kick0.660 to 1The share of the players who must vote yes.
No map votesoffon / offPlayers cannot vote for the next map; the map cycle decides.
Votes needed to change map00 to 1The share of the players who must vote for a map to be picked early. 0: the vote runs its time.
Vote time600 to 3600How long a kick vote stays open.
Map vote time600 to 3600How long the end-of-match map vote stays open.
No public text chatoffon / offPlayers can only talk in their team channel.
No voice chatoffon / offVoice chat is off for everyone.
No public voice channeloffon / offOnly team voice.
Dead players can talkonon / offPlayers who died can still be heard.
Server tick rate3020 to 120How often the server updates the game. The game ships with 30; community servers use 60 for smoother hits at the cost of more CPU. Needs the server to have started once.

The tick rate

The game ships with 30 updates per second. Community servers raise it to 60 for smoother hit registration; it costs CPU, so give the server a second fast core before you do.

Max players

Killing Floor 2 itself caps a co-op server at 6 players and Versus Survival at 12: the game lowers any higher Max Players to its limit.

Frequently asked questions

Can I run more than 6 players?

Not in Survival, Weekly, Endless or Objective: the game lowers Max Players to 6 there. Versus Survival takes 12. Community mutators can lift the co-op limit; we do not promise that.

What are the difficulties?

Normal, Hard, Suicidal and Hell on Earth (0 to 3 in the start command).

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