What it can do
| Command | Takes | Reply (measured) |
|---|---|---|
| Announce | a message | Announcement Sent: ... |
| Direct message | SteamID64, message | Direct Message |
| Kick | SteamID64, reason | (none) |
| Ban | name, SteamID64, reason, hours | (none) |
| Player list | — | PlayerList, then each player |
| Save | — | Game saved |
| Wipe corpses | — | Corpses wiped |
| Toggle whitelist / global chat / humans / AI / migrations | — | Whitelist is now On ... |
| Add / remove whitelist | SteamID64s | New whitelist IDs: ... |
| AI density, growth multiplier | a number | AI Density multiplier set to 1 |
| Disable AI classes | class names | — |
| Queue status | — | QueueEnabled: true, QueueLength: 0, PendingConnections: 0 |
Why the RCON must never be public
The Isle's RCON authorises an ADDRESS, not a connection: once one connection from an address gave the right password, later connections from that address were accepted with a wrong password or none (measured, build 24664709). Anyone sharing an admin's home or office address, or a VPN exit, gets in. Keep port 8888 closed and reach the RCON from the server itself.
On Flux
The RCON is never published. The Server Console tab runs each command inside your server: players with message, kick and ban; announcements; save and wipe corpses; the live switches; AI density and growth sliders; the queue; and a command line limited to the commands above.
Frequently asked questions
What port does The Isle RCON use?
The one in Game.ini's RconPort, 8888 by default, over TCP. Do not open it to the internet.
Is The Isle RCON Source RCON?
No. It is the game's own protocol: a byte for login with the password, then a byte per command with its arguments separated by commas.