Why Host V Rising on the Flux Decentralized Cloud

Most game hosting runs in one company's datacentre. Flux is built differently: thousands of independently operated nodes across 50+ countries, with your V Rising server given dedicated resources on one of them. Here is what that changes for a vampire clan, and what stays exactly the same.

One datacentre versus thousands of nodes

A traditional host concentrates risk by design: one facility, one network, one operator. When that facility has a bad day, every server in it has the same bad day. A decentralized network has no such centre. Its nodes are run by different people in different countries on different connections, so one of them failing is a local event rather than an outage.

That matters for V Rising more than for a match-based game, because the world is persistent. Castles decay when their Blood Essence runs out and servants keep hunting while you are logged off. A clan wants the world to be there, and running, every time they come back.

Dedicated resources, not a shared slice

Each plan reserves its CPU and memory for your server. V Rising's memory use grows with what players build and how many are online, and the first start with mods needs a burst of memory while BepInEx prepares itself. A plan whose memory is actually yours is what lets both happen without a neighbour taking it.

You choose where it runs

The region is picked at deploy time from 50+ countries. V Rising combat is fast, and ping is felt in every dodge and every parry, so placing the server near the people playing on it is the most effective thing you can do for how it feels.

What stays completely normal

  • A management panel: start, stop, restart, settings, files, a terminal, mods, an RCON console and backups.
  • The server listed on the EOS and Steam server lists, found by name like any other.
  • A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
  • Support by ticket, answered by email.
  • Your world and settings, which you can download at any time. Nothing is locked in.

Decentralized describes where the compute comes from, not how the product behaves. Deploying a V Rising server here is the same handful of clicks it is anywhere else.

The economics

Node operators compete to host workloads, and that keeps the price of dedicated resources down: V Rising plans here run from $6.99 a month for 8 GB to $9.99 a month for 12 GB, with DDoS protection included, no egress fees and no contract. We do not charge by the player slot, so the price does not climb when your clan grows; the player limit is the server's own setting.

Frequently asked questions

What is decentralized game server hosting?

Hosting on a network of independently operated nodes rather than in one company's datacentre. Your V Rising server runs on one node with dedicated resources, and the network as a whole has no single point of failure.

Is a decentralized V Rising server slower?

No. Your server runs on one machine like it would with any host, and you choose its region from 50+ countries, so you can usually place it closer to your players than a host with a handful of datacentres can.

Can I move my V Rising world off Flux later?

Yes. The save and settings files can be downloaded from the file browser at any time. There is no lock-in and no egress fee.

Does decentralized mean harder to use?

No. There is an ordinary dashboard with settings, files, a terminal, mods, an RCON console and backups, and the server is provisioned in about 30 seconds.

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