Pricing
Windrose Server Hosting Pricing & Plans
Windrose dedicated server hosting on the Flux decentralized cloud is pay-as-you-go from $3.70/mo, with the first week free for new users. Every plan runs on dedicated resources across 50+ countries with DDoS protection and the WindrosePlus admin suite included. Pick a tier by how much world you intend to build, not just by how big your crew is.
Windrose hosting plans
| Plan | Slots | Resources | Price | Best for |
|---|---|---|---|---|
| Starter | 2 slots | 8 GB RAM, 2 vCores, 35 GB SSD | $3.70/mo | Duo voyages and a young world |
| Standard | 4 slots | 12 GB RAM, 2 vCores, 35 GB SSD | $4.67/mo | A small crew with an active world |
| Performance | 10 slots | 16 GB RAM, 2 vCores, 40 GB SSD | $5.67/mo | A full 8-player crew with headroom |
Prices are indicative starting points; the exact monthly price is calculated at checkout based on the region and resources you pick. Windrose co-op supports up to 8 players, and the 10-slot plan leaves headroom for a full crew and a smooth late-game world.
What every plan includes
- Dedicated resources. CPU, RAM and storage reserved for your server, not a shared slice.
- WindrosePlus admin suite. Web RCON dashboard, live sea chart, and configurable XP, loot and crafting multipliers.
- Enterprise DDoS protection on every plan at no extra cost.
- 50+ regions so you can host close to your crew for the lowest ping.
- 30-second deployment with the ports opened and the server ready to sail.
- Full control. File manager, config editor, backups and restore from the web dashboard.
How pricing works
Hosting is pay-as-you-go with no long-term contract and the first week free for new users. Scale up or down as your crew grows or shrinks, and cancel anytime. Your Windrose save data is portable, so you are never locked in. Pay by card or with crypto, whichever suits you.
What you are actually choosing between
The slot number in each plan name is the easy part to compare and the least useful. What separates the tiers is memory, because a Windrose world is persistent simulation: every ship your crew builds, every structure placed and every island loaded is state the server holds and keeps holding. A world with two players and six months of building behind it can ask more of a server than a fresh world with eight.
So the honest way to pick a tier is to think about the world you intend to have rather than the crew you have today. If you are starting out with a friend, the 2-slot tier is genuinely enough and you can move up later without losing anything. If you are setting up something you expect people to keep building on for months, start higher. The server requirements page goes through what actually consumes memory and why.
Changing your mind costs nothing
Scaling is the part people worry about most and it is the least risky decision here. Moving between tiers does not touch your world save, so a crew that grows or a world that gets heavier is a plan change rather than a migration. There is no contract holding you at a tier you have outgrown, and equally none holding you at one you no longer need after a quiet few months.
The same applies to leaving. A Windrose world is files, and they are downloadable from the dashboard file manager at any time. That is what makes the no-lock-in claim mean something concrete: you can take the world with you, so staying is a choice rather than a consequence.
What is not on the bill
Three things worth naming, because they are line items elsewhere and are frequently what makes a cheap plan expensive.
- No setup fee and no term. The price is monthly and the first week is free for new accounts, so there is no introductory rate that expires into something higher.
- No bandwidth charges. Traffic is not metered, so a busy weekend of sailing changes nothing on your invoice.
- DDoS protection and the admin suite are included. They are not upsells on a higher tier, which matters because the tier you need is decided by your world rather than by which features you want.
How it compares to hosting it yourself
Self-hosting Windrose has no hosting fee, and it is a perfectly reasonable choice if you already run a machine that is on anyway. What it costs instead is a computer with roughly 16 GB of RAM left running around the clock, the electricity under it, two ports forwarded through your router, your home address exposed to everyone who joins, and an evening whenever a patch lands.
The comparison is not renting against zero, it is renting against that list. For a few dollars a month the trade is usually easy, and the point where it becomes obvious is when other people depend on the world being there. Renting a Windrose server covers that decision in full.
Windrose hosting pricing FAQ
How much does Windrose server hosting cost?
Plans start at $3.70/mo pay-as-you-go, with 4-slot and 10-slot tiers at $4.67 and $5.67. The first week is free for new users, and the exact price is calculated at checkout based on your region and resources.
Is there a contract or setup fee?
No. Hosting is pay-as-you-go with no long-term contract and no hidden setup fee. You can scale or cancel anytime, and the first week is free for new users.
How many players do the plans support?
Windrose co-op supports up to 8 players. The 10-slot Performance plan leaves headroom for a full crew and the smoothest late-game world; smaller crews run comfortably on the 2- or 4-slot tiers.
Can I pay with crypto?
Yes. You can pay by card or with cryptocurrency. Billing is month-to-month with no contract.
What separates the plans apart from the slot count?
Memory, and that is the number that matters. A Windrose world holds every ship, structure and loaded island in RAM, so a small crew with months of building behind it can need more than a large crew on a fresh world. Pick for the world you intend to have.
Can I change plan later?
Yes, and it does not touch your world save. Scaling between tiers is a plan change rather than a migration, so starting small and moving up as the world grows costs you nothing.
Are there bandwidth or overage charges?
No. Traffic is not metered and there are no egress fees, so a busy weekend changes nothing on your invoice. DDoS protection and the WindrosePlus admin suite are included on every tier rather than sold as upgrades.
What happens to my world if I cancel?
It stays yours. A Windrose world is files, downloadable from the dashboard file manager at any time, so you can take it elsewhere or keep it for later. That is what makes the absence of lock-in concrete rather than a slogan.
Ready to set sail? Deploy a Windrose dedicated server on Flux → from $3.70/mo, first week free.