Palworld Dedicated Server Requirements

Pocketpair officially requires 16GB of RAM for a Palworld dedicated server, prefers more than 32GB for larger servers, and recommends four or more CPU cores. 8GB will boot, but Pocketpair warns it raises the chance of out-of-memory crashes — which is why so many hosting pages quote 8GB as the requirement. It is not. That said, a four-player co-op world and a 32-player community server are not the same machine, so this page gives both: the official specification, and what each player count actually needs in practice — plus the ports to open, the disk warning most guides skip, and why memory use climbs the longer a world stays live.

The official Palworld server requirements

Start with what Pocketpair publishes, because it is the number the game is tested against and it is stricter than most hosting pages admit:

ResourcePocketpair's official requirement
RAM16GB required; more than 32GB preferred for larger servers. 8GB is bootable, but Pocketpair warns it increases the chance of out-of-memory crashes
CPU4 cores or more (recommended)
StorageAn SSD is strongly recommended — Pocketpair warns that low-performance storage can corrupt save data
PortsUDP 8211 (default, changeable)
OSWindows 64-bit, or Linux 64-bit (Ubuntu, AlmaLinux and similar)

Read the 8GB line carefully, because most hosting pages quote it as the requirement. Pocketpair's own words are that 8GB “is also bootable, but increases the possibility of server crashes due to out of memory”. The requirement is 16GB. The distinction matters more than it looks, because Palworld's memory use climbs steadily while a world is live — players build bases, capture Pals, and fill the map with objects — so a long-running 1.0 world sits far above where it started. If yours already dies after a few hours, the guide on why a Palworld server keeps crashing covers how to confirm it is the memory and what to change.

How much RAM does a Palworld server need in practice?

Official minimums are written for a single spec that has to cover every case. Sizing by player count is more useful, so the table below is how we allocate memory across our own hosting plans — our operational sizing, not Pocketpair's specification:

RAMPlayers it comfortably supportsBest for
5GBUp to 4 playersSmall co-op group, casual play
8GBUp to 8 playersFriends group, regular sessions
12GBUp to 16 playersMedium group, active base building
16GBUp to 32 playersFull-size community server (max players)

Every tier below 16GB sits under Pocketpair's official requirement, so it is worth being straight about why those tiers work on managed hosting and often will not on your own machine. Two things differ. The memory is dedicated — nothing else on the box competes for it, which is not true of a PC that is also running the game, a browser and Discord. And the server watches itself. Our Palworld image samples the server every minute and restarts it when it has stopped serving — no setting to enable — on top of a nightly restart you can schedule from the dashboard to hand the accumulated memory back before it reaches the ceiling. That second half is the important one: Palworld grows its memory use over a session rather than holding steady, and a four-player world with around 80 Pals commonly climbs from roughly 3GB to over 8GB inside four hours. A 5GB plan runs a four-player world comfortably with a nightly restart scheduled; left running untouched for a week, it would not. If you are opening a public server, expect long unbroken sessions, or you are self-hosting on a shared machine, take Pocketpair's number over ours and start at 16GB.

CPU requirements

Pocketpair recommends four cores or more. Beyond that count, per-core speed is what you feel: the simulation — Pal AI, base automation, and world physics — is sensitive to single-thread performance, so a modern CPU with good per-core throughput does more for tick rate than a high core count does. On a managed Flux plan the vCPU allocation scales with the plan tier, so a larger player cap comes with more CPU headroom automatically.

Which ports does a Palworld dedicated server use?

Two ports matter. Get these wrong and players cannot connect — this is the single most common reason a Palworld server does not show up.

  • UDP 8211 — the game port. This is how players connect to the server. It must be open and reachable on your public IP. This is required.
  • TCP 8212 — the REST admin API. Optional, used for remote administration: querying online players, saving the world, broadcasting announcements, and graceful shutdown.

On a Flux-hosted server these ports are exposed for you at deploy time, so there is no router or firewall configuration to do. If you self-host, forward UDP 8211 (and TCP 8212 if you want the admin API) on both your router and OS firewall.

Disk space and saves

The Palworld dedicated server files are a few gigabytes, and the save data grows with world size, base count, and player activity. Plan for enough headroom to hold the server build plus a growing world and a couple of backups. What matters more than capacity is the kind of disk: Pocketpair explicitly warns that low-performance storage can corrupt save data, which makes an SSD a correctness requirement here rather than a speed upgrade. Managed Flux plans include SSD/NVMe storage sized to the plan, and you can take on-demand backups and restore them with one click from the dashboard.

Network and uptime

A public server needs stable bandwidth and, ideally, DDoS protection — a real concern for any exposed game server. Self-hosting from a home connection exposes your IP and offers no protection. Every Palworld server on Flux includes DDoS protection at no extra cost and runs on a distributed network for 99.9% uptime — that is what decentralized Palworld hosting buys you over a single datacentre — so the world stays online without tying up your own machine.

Frequently asked questions

How much RAM do I need for a Palworld dedicated server?

Pocketpair officially requires 16GB and prefers more than 32GB for larger servers. 8GB will boot, but Pocketpair warns it raises the chance of out-of-memory crashes, so it is not the requirement even though most hosting pages quote it as one. By player count on managed hosting, where the memory is dedicated, the server restarts itself if it stops responding, and you can schedule a nightly restart on top: 5GB runs a small co-op group of up to 4, 8GB up to 8, 12GB up to 16, and 16GB a full 32-player server. Memory use grows as bases and captured Pals accumulate, so size up for long-running worlds.

What ports does a Palworld server need?

UDP port 8211 for game traffic (required) and TCP port 8212 for the optional REST admin API.

What operating system does a Palworld dedicated server need?

Pocketpair supports 64-bit Windows and 64-bit Linux (Ubuntu, AlmaLinux and similar). On managed hosting the OS is not something you choose or maintain — the server runs in a prepared Linux container.

How many CPU cores does a Palworld server need?

Pocketpair recommends four cores or more. Past that, Palworld favors strong single-core performance over extra cores — a modern CPU with good per-core speed handles the Pal AI and base simulation best. Managed plans scale vCPU with the player tier.

How much disk space does a Palworld server use?

The server build is a few gigabytes and the save grows with world size and base count. Allow headroom for the build plus a growing world and backups. Use an SSD: Pocketpair warns that low-performance storage can corrupt save data.

Related Palworld guides