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Ten Games, One Hub: Game Server Hosting on Flux

Ten Games, One Hub: Game Server Hosting on Flux

Fluxers! Game server hosting on Flux now lives in one place. runonflux.com/games is the hub, it covers ten titles, and it carries cross-game pricing and server location pages so you can compare before you pick.

Dragonwilds, Terraria and Valheim joined over the last few weeks, and FiveM launched shortly before them. Here is the full lineup and why any of this is worth your attention.

The ten

Each has its own page with the specifications that title actually needs — a Rust server and a Terraria server are not the same shape of machine, and pretending otherwise is how people end up paying for RAM they will never touch.

Why host a game server on a decentralized cloud

Game hosting is the workload that shows off what Flux is, without anyone needing to care what a blockchain is.

Location matters more than anything else. Latency is the whole experience in a multiplayer game, and Flux is roughly 6,500 independently operated machines spread across the world rather than a handful of hyperscale regions. The hub has a locations page precisely because picking a node near your players is the single biggest thing you can do for your server.

Price. You are renting capacity from the operator who owns the machine, not from a company renting it to you with a margin on top. There is no minimum contract and no sales call.

Nobody can quietly take your server away. An application on Flux is registered on-chain and runs on machines whose operators have staked collateral to be allowed to host it. There is no account review to fail.

It is the same platform underneath

Worth saying plainly: the games hub is not a separate product. A Minecraft server on Flux is a Flux Cloud application, running on the same FluxOS nodes as everything else on the network — the same ones hosting web services, blockchain infrastructure and, as of this year, twenty-seven scientific-simulation deployments doing protein-folding work.

Which means every improvement to the platform shows up in your game server for free. The live log streaming that landed in FluxOS v8.18.0, for instance, means you can now watch your server’s console as it writes rather than refreshing a page.

It also means that if you outgrow one-click hosting, the exit is not to another provider. It is the full deployment interface, the same specification format, and the same balance.

And beyond games

The games hub has a sister: the apps hub, which does the same thing for the software people want running rather than playing — one click instead of a deployment specification:

In Q4 these become one-click templates inside the merged FluxCloud and FluxEdge product rather than separate destinations — one account, one dashboard, one balance.

For now, though: pick a game, pick a location, and get a server running. runonflux.com/games.


Posted in Ecosystem News

by RunonFlux

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