Abiotic Factor Server Settings and Sandbox Options

An Abiotic Factor server takes its identity from launch arguments and its rules from a sandbox file. On Flux every one of them is a field in the Server Settings tab, with the game's own default beside it.

The launch settings

ArgumentDefault on FluxWhat it does
-SteamServerNameAbiotic Factor ServerThe name players see in the server list (the image refuses quotes and backslashes)
-ServerPassword(none)Join password; empty means anyone can join
-AdminPassword(none)A player who enters it in the game becomes an admin
-MaxServerPlayers6 / 12 / 24 by planPlayers at once, from 1 to 24
-WorldSaveNameCascadeThe world to play; a name that has no save is made by the game
-PlatformLimited(none: crossplay)PC, Playstation or Xbox keeps the server to that platform
-PORT / -QUERYPORT7777 / 27015Set by the deployment on Flux: the server binds exactly the ports it is given
Tip:The game takes the passwords on its command line, so they cannot contain spaces, quotes or backslashes. Changing any launch setting takes a restart.

The sandbox options

The sandbox options are the game's SandboxSettings.ini, one [SandboxSettings] section. On Flux they are written to a file of their own for the world being played and handed to the server with -SandboxIniPath at every start. A key you do not change is left out, so the game uses its own default. The ranges are the official wiki's, and the panel refuses a value outside them.

OptionDefaultRangeWhat it does
GameDifficulty11 to 31 to 3. How many enemies may be present in some areas, how aggressive they are and how fast they react in combat. Higher is harder.
HardcoreModeoffon / offCharacters have one life and the difficulty is forced to the highest.
AllowIronModeonon / offOnly has an effect together with Hardcore mode.
DeathPenalties10 to 50 to 5. The penalties a player gets for respawning after death (or for using the Unstick option).
DurabilityLossOnDeathMultiplier0.10 to 1How much durability weapons and items in the inventory lose when the player respawns. 0 loses none.
HostAccessPlayerCorpsesonon / offThe host can reach the items in the Death Bags players drop when they die.
FirstTimeStartingWeapon00 to 60 to 6. The weapon a player gets when they first spawn into the world.
EnemySpawnRate10.5 to 3How frequently enemies respawn.
EnemyHealthMultiplier10.75 to 3A multiplier of enemy health.
EnemyPlayerDamageMultiplier10.25 to 3A multiplier of how hard enemies hit players.
EnemyDeployableDamageMultiplier10 to 5A multiplier of how much damage enemies do to what you build and deploy.
DetectionSpeedMultiplier10.1 to 3How fast enemies notice players.
EnemyAccuracy20 to 40 to 4. How accurate enemies are, on average.
ApocalypticAbilitiesoffon / offLets every enemy use its apocalyptic abilities, even when the difficulty is not the highest.
MaximizeEnemySpawnsoffon / offEvery enemy spawn point is enabled, whatever the difficulty or how many players are in the world.
DamageToAlliesMultiplier0.50 to 3How much damage players do to each other, as a proportion of normal damage. 0 is none.
HungerSpeedMultiplier10 to 2How fast hunger increases.
ThirstSpeedMultiplier10 to 2How fast thirst increases.
FatigueSpeedMultiplier10 to 2How fast fatigue increases.
ContinenceSpeedMultiplier10 to 2How fast continence drains.
SinkRefillRate10 to 10Sinks passively refill over time, so players can drink from them. This is how fast.
FoodSpoilSpeedMultiplier10 to 2How fast food spoils.
RefrigerationEffectivenessMultiplier10 to 2How effective it is to refrigerate items.
TaintedSinkWateroffon / offSink water that would be clean and drinkable is tainted instead.
InvisibleRadiationoffon / offRadiation shows no screen effect: scientists need Geiger counters to tell where it is.
RadiationDealsDamageoffon / offRadiation actively damages health.
DayNightCycleState00 to 20 to 2. 0 is the game's normal cycle; the other values switch the cycle off.
DayNightCycleSpeedMultiplier10.1 to 3Speed of the day and night cycle.
WeatherFrequency31 to 51 to 5. How often weather events are triggered.
LootRespawnEnabledoffon / offResources spontaneously respawn around the Facility.
PowerSocketsOffAtNightonon / offBy default the Facility's power, power sockets included, is shut off at night.
HomeWorldsonon / offAllows Home Worlds to be used in this world.
PlayerXPGainMultiplier10 to 3How fast players gain XP.
BonusPerkPoints0-100 to 100Perk points on top of those each selected job gives.
ItemStackSizeMultiplier11 to 30A multiplier of how many items fit in one inventory slot.
ItemWeightMultiplier10 to 5How heavy items are in the inventory.
ItemDurabilityMultiplier10.1 to 10A multiplier for item durability.
BaseInventorySize121 to 100The inventory size when no backpack is equipped.
StorageByTagonon / offWhen off, containers are no longer restricted by the type of item they take.
DisableResearchMinigameoffon / offUnlocking a recipe unlocks it at once, with no research minigame.
AllowRecipeSharingonon / offPlayers can share item recipes with each other.
AllowCharacterResetonon / offPlayers can reset their jobs, skills and traits later in the game.
StructuralSupportLimit50 to 1000 to 100. How much furniture and other deployables can be stacked before a limit is reached.
BridgeSupports20 to 20 to 2. Bridges need a certain amount of support by default.
PlayerFurnitureDestructionoffon / offPlayer-built furniture is destroyed when it reaches zero durability.
ShowDeathMessagesonon / offPlayers are told when someone is killed by something.
AllowPagersonon / offPagers can be used from the inventory and the emote wheel.
AllowTransmogonon / offPlayers can make their armor look like other pieces of armor.
Tip:These rules apply to a world as it is made. For a world that already has a save, check in game after the restart that they took effect. To be sure, prepare a new world in the Worlds tab, set its rules, and start it.

The Server Settings tab starts from presets (a relaxed crew, a base builder, a punishing one) that are only a starting point: change any field after picking one.

Frequently asked questions

Where is the Abiotic Factor SandboxSettings.ini?

The game reads it from the world's folder or from the path given with -SandboxIniPath. On Flux the panel writes it for you, one file per world, and passes that path at every start.

Do I have to restart after changing a setting?

Yes. The server reads its arguments and the sandbox file as it starts; the panel restarts it for you when you save. The restart does not save the world first: the game cannot be told to save, so what happened since its last autosave (every 5 minutes) is lost.

Related Abiotic Factor guides