Why Host The Forest on the Flux Decentralized Cloud

Most game hosting runs in one company's datacentre. Flux is built differently: thousands of independently operated nodes across 50+ countries, with your server given dedicated resources on one of them and its saves kept on a standby.

One datacentre versus thousands of nodes

A traditional host concentrates risk: one facility, one network, one operator. A decentralized network has no such centre, so one node failing is a local event rather than an outage.

Your server runs on one node, and its saves and settings are synced to a standby node. If the node it runs on goes away, the standby starts with them, from the last save.

You choose where it runs

The region is picked at deploy time from 50+ countries. Place the server near the people playing on it.

What stays completely normal

  • A management panel: restart, settings, save slots, files, a terminal and backups.
  • Your friends join from the in-game server list, as on any The Forest server.
  • A conventional payment flow: card or USDC through Stripe, or FLUX through ZelCore or SSP.
  • Your saves, downloadable at any time. Nothing is locked in.

Frequently asked questions

What happens to my world if a node fails?

It is synced to a standby node, which takes over from the last save. The game saves on its own timer and when the last player leaves.

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